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- using Ryujinx.Graphics.Shader.Translation;
- using System;
- using static Spv.Specification;
- namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
- {
- static class EnumConversion
- {
- public static ExecutionModel Convert(this ShaderStage stage)
- {
- return stage switch
- {
- ShaderStage.Compute => ExecutionModel.GLCompute,
- ShaderStage.Vertex => ExecutionModel.Vertex,
- ShaderStage.TessellationControl => ExecutionModel.TessellationControl,
- ShaderStage.TessellationEvaluation => ExecutionModel.TessellationEvaluation,
- ShaderStage.Geometry => ExecutionModel.Geometry,
- ShaderStage.Fragment => ExecutionModel.Fragment,
- _ => throw new ArgumentException($"Invalid shader stage \"{stage}\".")
- };
- }
- }
- }
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