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- //
- // Copyright (c) 2019-2020 Ryujinx
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU Lesser General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public License
- // along with this program. If not, see <https://www.gnu.org/licenses/>.
- //
- using Ryujinx.Common.Memory;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Server.Voice
- {
- /// <summary>
- /// Server state for a voice channel resource.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Size = 0xD0, Pack = Alignment)]
- public struct VoiceChannelResource
- {
- public const int Alignment = 0x10;
- /// <summary>
- /// Mix volumes for the resource.
- /// </summary>
- public Array24<float> Mix;
- /// <summary>
- /// Previous mix volumes for resource.
- /// </summary>
- public Array24<float> PreviousMix;
- /// <summary>
- /// The id of the resource.
- /// </summary>
- public uint Id;
- /// <summary>
- /// Indicate if the resource is used.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
- public void UpdateState()
- {
- Mix.ToSpan().CopyTo(PreviousMix.ToSpan());
- }
- }
- }
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