ConfigurationFileFormat.cs 5.5 KB

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  1. using System.Collections.Generic;
  2. using System.IO;
  3. using Ryujinx.Common.Configuration.Hid;
  4. using Ryujinx.Common.Logging;
  5. using Ryujinx.Common.Utilities;
  6. using Ryujinx.Configuration.System;
  7. using Ryujinx.Configuration.Ui;
  8. namespace Ryujinx.Configuration
  9. {
  10. public class ConfigurationFileFormat
  11. {
  12. /// <summary>
  13. /// The current version of the file format
  14. /// </summary>
  15. public const int CurrentVersion = 7;
  16. public int Version { get; set; }
  17. /// <summary>
  18. /// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
  19. /// </summary>
  20. public float MaxAnisotropy { get; set; }
  21. /// <summary>
  22. /// Dumps shaders in this local directory
  23. /// </summary>
  24. public string GraphicsShadersDumpPath { get; set; }
  25. /// <summary>
  26. /// Enables printing debug log messages
  27. /// </summary>
  28. public bool LoggingEnableDebug { get; set; }
  29. /// <summary>
  30. /// Enables printing stub log messages
  31. /// </summary>
  32. public bool LoggingEnableStub { get; set; }
  33. /// <summary>
  34. /// Enables printing info log messages
  35. /// </summary>
  36. public bool LoggingEnableInfo { get; set; }
  37. /// <summary>
  38. /// Enables printing warning log messages
  39. /// </summary>
  40. public bool LoggingEnableWarn { get; set; }
  41. /// <summary>
  42. /// Enables printing error log messages
  43. /// </summary>
  44. public bool LoggingEnableError { get; set; }
  45. /// <summary>
  46. /// Enables printing guest log messages
  47. /// </summary>
  48. public bool LoggingEnableGuest { get; set; }
  49. /// <summary>
  50. /// Enables printing FS access log messages
  51. /// </summary>
  52. public bool LoggingEnableFsAccessLog { get; set; }
  53. /// <summary>
  54. /// Controls which log messages are written to the log targets
  55. /// </summary>
  56. public LogClass[] LoggingFilteredClasses { get; set; }
  57. /// <summary>
  58. /// Enables or disables logging to a file on disk
  59. /// </summary>
  60. public bool EnableFileLog { get; set; }
  61. /// <summary>
  62. /// Change System Language
  63. /// </summary>
  64. public Language SystemLanguage { get; set; }
  65. /// <summary>
  66. /// Change System Region
  67. /// </summary>
  68. public Region SystemRegion { get; set; }
  69. /// <summary>
  70. /// Change System TimeZone
  71. /// </summary>
  72. public string SystemTimeZone { get; set; }
  73. /// <summary>
  74. /// Change System Time Offset in seconds
  75. /// </summary>
  76. public long SystemTimeOffset { get; set; }
  77. /// <summary>
  78. /// Enables or disables Docked Mode
  79. /// </summary>
  80. public bool DockedMode { get; set; }
  81. /// <summary>
  82. /// Enables or disables Discord Rich Presence
  83. /// </summary>
  84. public bool EnableDiscordIntegration { get; set; }
  85. /// <summary>
  86. /// Enables or disables Vertical Sync
  87. /// </summary>
  88. public bool EnableVsync { get; set; }
  89. /// <summary>
  90. /// Enables or disables multi-core scheduling of threads
  91. /// </summary>
  92. public bool EnableMulticoreScheduling { get; set; }
  93. /// <summary>
  94. /// Enables integrity checks on Game content files
  95. /// </summary>
  96. public bool EnableFsIntegrityChecks { get; set; }
  97. /// <summary>
  98. /// Enables FS access log output to the console. Possible modes are 0-3
  99. /// </summary>
  100. public int FsGlobalAccessLogMode { get; set; }
  101. /// <summary>
  102. /// Enable or disable ignoring missing services
  103. /// </summary>
  104. public bool IgnoreMissingServices { get; set; }
  105. /// <summary>
  106. /// Used to toggle columns in the GUI
  107. /// </summary>
  108. public GuiColumns GuiColumns { get; set; }
  109. /// <summary>
  110. /// A list of directories containing games to be used to load games into the games list
  111. /// </summary>
  112. public List<string> GameDirs { get; set; }
  113. /// <summary>
  114. /// Enable or disable custom themes in the GUI
  115. /// </summary>
  116. public bool EnableCustomTheme { get; set; }
  117. /// <summary>
  118. /// Path to custom GUI theme
  119. /// </summary>
  120. public string CustomThemePath { get; set; }
  121. /// <summary>
  122. /// Enable or disable keyboard support (Independent from controllers binding)
  123. /// </summary>
  124. public bool EnableKeyboard { get; set; }
  125. /// <summary>
  126. /// Keyboard control bindings
  127. /// </summary>
  128. public List<KeyboardConfig> KeyboardConfig { get; set; }
  129. /// <summary>
  130. /// Controller control bindings
  131. /// </summary>
  132. public List<ControllerConfig> ControllerConfig { get; set; }
  133. /// <summary>
  134. /// Loads a configuration file from disk
  135. /// </summary>
  136. /// <param name="path">The path to the JSON configuration file</param>
  137. public static ConfigurationFileFormat Load(string path)
  138. {
  139. return JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path);
  140. }
  141. /// <summary>
  142. /// Save a configuration file to disk
  143. /// </summary>
  144. /// <param name="path">The path to the JSON configuration file</param>
  145. public void SaveConfig(string path)
  146. {
  147. File.WriteAllText(path, JsonHelper.Serialize(this, true));
  148. }
  149. }
  150. }