StatusUpdatedEventArgs.cs 886 B

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  1. using System;
  2. namespace Ryujinx.Ui
  3. {
  4. public class StatusUpdatedEventArgs : EventArgs
  5. {
  6. public bool VSyncEnabled;
  7. public float Volume;
  8. public string DockedMode;
  9. public string AspectRatio;
  10. public string GameStatus;
  11. public string FifoStatus;
  12. public string GpuName;
  13. public string GpuBackend;
  14. public StatusUpdatedEventArgs(bool vSyncEnabled, float volume, string gpuBackend, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName)
  15. {
  16. VSyncEnabled = vSyncEnabled;
  17. Volume = volume;
  18. GpuBackend = gpuBackend;
  19. DockedMode = dockedMode;
  20. AspectRatio = aspectRatio;
  21. GameStatus = gameStatus;
  22. FifoStatus = fifoStatus;
  23. GpuName = gpuName;
  24. }
  25. }
  26. }