CpuTest32.cs 25 KB

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  1. using ARMeilleure;
  2. using ARMeilleure.State;
  3. using ARMeilleure.Translation;
  4. using NUnit.Framework;
  5. using Ryujinx.Cpu.Jit;
  6. using Ryujinx.Memory;
  7. using Ryujinx.Tests.Unicorn;
  8. using System;
  9. using MemoryPermission = Ryujinx.Tests.Unicorn.MemoryPermission;
  10. namespace Ryujinx.Tests.Cpu
  11. {
  12. [TestFixture]
  13. public class CpuTest32
  14. {
  15. protected const uint Size = 0x1000;
  16. protected const uint CodeBaseAddress = 0x1000;
  17. protected const uint DataBaseAddress = CodeBaseAddress + Size;
  18. private uint _currAddress;
  19. private MemoryBlock _ram;
  20. private MemoryManager _memory;
  21. private ExecutionContext _context;
  22. private CpuContext _cpuContext;
  23. private static bool _unicornAvailable;
  24. private UnicornAArch32 _unicornEmu;
  25. private bool _usingMemory;
  26. static CpuTest32()
  27. {
  28. _unicornAvailable = UnicornAArch32.IsAvailable();
  29. if (!_unicornAvailable)
  30. {
  31. Console.WriteLine("WARNING: Could not find Unicorn.");
  32. }
  33. }
  34. [SetUp]
  35. public void Setup()
  36. {
  37. _currAddress = CodeBaseAddress;
  38. _ram = new MemoryBlock(Size * 2);
  39. _memory = new MemoryManager(_ram, 1ul << 16);
  40. _memory.IncrementReferenceCount();
  41. _memory.Map(CodeBaseAddress, 0, Size * 2);
  42. _context = CpuContext.CreateExecutionContext();
  43. _context.IsAarch32 = true;
  44. Translator.IsReadyForTranslation.Set();
  45. _cpuContext = new CpuContext(_memory, for64Bit: false);
  46. // Prevent registering LCQ functions in the FunctionTable to avoid initializing and populating the table,
  47. // which improves test durations.
  48. Optimizations.AllowLcqInFunctionTable = false;
  49. Optimizations.UseUnmanagedDispatchLoop = false;
  50. if (_unicornAvailable)
  51. {
  52. _unicornEmu = new UnicornAArch32();
  53. _unicornEmu.MemoryMap(CodeBaseAddress, Size, MemoryPermission.READ | MemoryPermission.EXEC);
  54. _unicornEmu.MemoryMap(DataBaseAddress, Size, MemoryPermission.READ | MemoryPermission.WRITE);
  55. _unicornEmu.PC = CodeBaseAddress;
  56. }
  57. }
  58. [TearDown]
  59. public void Teardown()
  60. {
  61. _memory.DecrementReferenceCount();
  62. _context.Dispose();
  63. _ram.Dispose();
  64. _memory = null;
  65. _context = null;
  66. _cpuContext = null;
  67. _unicornEmu = null;
  68. _usingMemory = false;
  69. }
  70. protected void Reset()
  71. {
  72. Teardown();
  73. Setup();
  74. }
  75. protected void Opcode(uint opcode)
  76. {
  77. _memory.Write(_currAddress, opcode);
  78. if (_unicornAvailable)
  79. {
  80. _unicornEmu.MemoryWrite32(_currAddress, opcode);
  81. }
  82. _currAddress += 4;
  83. }
  84. protected void ThumbOpcode(ushort opcode)
  85. {
  86. _memory.Write(_currAddress, opcode);
  87. if (_unicornAvailable)
  88. {
  89. _unicornEmu.MemoryWrite16(_currAddress, opcode);
  90. }
  91. _currAddress += 2;
  92. }
  93. protected ExecutionContext GetContext() => _context;
  94. protected void SetContext(uint r0 = 0,
  95. uint r1 = 0,
  96. uint r2 = 0,
  97. uint r3 = 0,
  98. uint sp = 0,
  99. V128 v0 = default,
  100. V128 v1 = default,
  101. V128 v2 = default,
  102. V128 v3 = default,
  103. V128 v4 = default,
  104. V128 v5 = default,
  105. V128 v14 = default,
  106. V128 v15 = default,
  107. bool saturation = false,
  108. bool overflow = false,
  109. bool carry = false,
  110. bool zero = false,
  111. bool negative = false,
  112. int fpscr = 0,
  113. bool thumb = false)
  114. {
  115. _context.SetX(0, r0);
  116. _context.SetX(1, r1);
  117. _context.SetX(2, r2);
  118. _context.SetX(3, r3);
  119. _context.SetX(13, sp);
  120. _context.SetV(0, v0);
  121. _context.SetV(1, v1);
  122. _context.SetV(2, v2);
  123. _context.SetV(3, v3);
  124. _context.SetV(4, v4);
  125. _context.SetV(5, v5);
  126. _context.SetV(14, v14);
  127. _context.SetV(15, v15);
  128. _context.SetPstateFlag(PState.QFlag, saturation);
  129. _context.SetPstateFlag(PState.VFlag, overflow);
  130. _context.SetPstateFlag(PState.CFlag, carry);
  131. _context.SetPstateFlag(PState.ZFlag, zero);
  132. _context.SetPstateFlag(PState.NFlag, negative);
  133. SetFpscr((uint)fpscr);
  134. _context.SetPstateFlag(PState.TFlag, thumb);
  135. if (_unicornAvailable)
  136. {
  137. _unicornEmu.R[0] = r0;
  138. _unicornEmu.R[1] = r1;
  139. _unicornEmu.R[2] = r2;
  140. _unicornEmu.R[3] = r3;
  141. _unicornEmu.SP = sp;
  142. _unicornEmu.Q[0] = V128ToSimdValue(v0);
  143. _unicornEmu.Q[1] = V128ToSimdValue(v1);
  144. _unicornEmu.Q[2] = V128ToSimdValue(v2);
  145. _unicornEmu.Q[3] = V128ToSimdValue(v3);
  146. _unicornEmu.Q[4] = V128ToSimdValue(v4);
  147. _unicornEmu.Q[5] = V128ToSimdValue(v5);
  148. _unicornEmu.Q[14] = V128ToSimdValue(v14);
  149. _unicornEmu.Q[15] = V128ToSimdValue(v15);
  150. _unicornEmu.QFlag = saturation;
  151. _unicornEmu.OverflowFlag = overflow;
  152. _unicornEmu.CarryFlag = carry;
  153. _unicornEmu.ZeroFlag = zero;
  154. _unicornEmu.NegativeFlag = negative;
  155. _unicornEmu.Fpscr = fpscr;
  156. _unicornEmu.ThumbFlag = thumb;
  157. }
  158. }
  159. protected void ExecuteOpcodes(bool runUnicorn = true)
  160. {
  161. _cpuContext.Execute(_context, CodeBaseAddress);
  162. if (_unicornAvailable && runUnicorn)
  163. {
  164. _unicornEmu.RunForCount((_currAddress - CodeBaseAddress - 4) / 4);
  165. }
  166. }
  167. protected ExecutionContext SingleOpcode(uint opcode,
  168. uint r0 = 0,
  169. uint r1 = 0,
  170. uint r2 = 0,
  171. uint r3 = 0,
  172. uint sp = 0,
  173. V128 v0 = default,
  174. V128 v1 = default,
  175. V128 v2 = default,
  176. V128 v3 = default,
  177. V128 v4 = default,
  178. V128 v5 = default,
  179. V128 v14 = default,
  180. V128 v15 = default,
  181. bool saturation = false,
  182. bool overflow = false,
  183. bool carry = false,
  184. bool zero = false,
  185. bool negative = false,
  186. int fpscr = 0,
  187. bool runUnicorn = true)
  188. {
  189. Opcode(opcode);
  190. Opcode(0xE12FFF1E); // BX LR
  191. SetContext(r0, r1, r2, r3, sp, v0, v1, v2, v3, v4, v5, v14, v15, saturation, overflow, carry, zero, negative, fpscr);
  192. ExecuteOpcodes(runUnicorn);
  193. return GetContext();
  194. }
  195. protected ExecutionContext SingleThumbOpcode(ushort opcode,
  196. uint r0 = 0,
  197. uint r1 = 0,
  198. uint r2 = 0,
  199. uint r3 = 0,
  200. uint sp = 0,
  201. bool saturation = false,
  202. bool overflow = false,
  203. bool carry = false,
  204. bool zero = false,
  205. bool negative = false,
  206. int fpscr = 0,
  207. bool runUnicorn = true)
  208. {
  209. ThumbOpcode(opcode);
  210. ThumbOpcode(0x4770); // BX LR
  211. SetContext(r0, r1, r2, r3, sp, default, default, default, default, default, default, default, default, saturation, overflow, carry, zero, negative, fpscr, thumb: true);
  212. ExecuteOpcodes(runUnicorn);
  213. return GetContext();
  214. }
  215. public void RunPrecomputedTestCase(PrecomputedThumbTestCase test)
  216. {
  217. foreach (ushort instruction in test.Instructions)
  218. {
  219. ThumbOpcode(instruction);
  220. }
  221. for (int i = 0; i < 15; i++)
  222. {
  223. GetContext().SetX(i, test.StartRegs[i]);
  224. }
  225. uint startCpsr = test.StartRegs[15];
  226. for (int i = 0; i < 32; i++)
  227. {
  228. GetContext().SetPstateFlag((PState)i, (startCpsr & (1u << i)) != 0);
  229. }
  230. ExecuteOpcodes(runUnicorn: false);
  231. for (int i = 0; i < 15; i++)
  232. {
  233. Assert.That(GetContext().GetX(i), Is.EqualTo(test.FinalRegs[i]));
  234. }
  235. uint finalCpsr = test.FinalRegs[15];
  236. Assert.That(GetContext().Pstate, Is.EqualTo(finalCpsr));
  237. }
  238. public void RunPrecomputedTestCase(PrecomputedMemoryThumbTestCase test)
  239. {
  240. byte[] testMem = new byte[Size];
  241. for (ulong i = 0; i < Size; i += 2)
  242. {
  243. testMem[i + 0] = (byte)((i + DataBaseAddress) >> 0);
  244. testMem[i + 1] = (byte)((i + DataBaseAddress) >> 8);
  245. }
  246. SetWorkingMemory(0, testMem);
  247. RunPrecomputedTestCase(new PrecomputedThumbTestCase(){
  248. Instructions = test.Instructions,
  249. StartRegs = test.StartRegs,
  250. FinalRegs = test.FinalRegs,
  251. });
  252. foreach (var delta in test.MemoryDelta)
  253. {
  254. testMem[delta.Address - DataBaseAddress + 0] = (byte)(delta.Value >> 0);
  255. testMem[delta.Address - DataBaseAddress + 1] = (byte)(delta.Value >> 8);
  256. }
  257. byte[] mem = _memory.GetSpan(DataBaseAddress, (int)Size).ToArray();
  258. Assert.That(mem, Is.EqualTo(testMem), "testmem");
  259. }
  260. protected void SetWorkingMemory(uint offset, byte[] data)
  261. {
  262. _memory.Write(DataBaseAddress + offset, data);
  263. if (_unicornAvailable)
  264. {
  265. _unicornEmu.MemoryWrite(DataBaseAddress + offset, data);
  266. }
  267. _usingMemory = true; // When true, CompareAgainstUnicorn checks the working memory for equality too.
  268. }
  269. /// <summary>Rounding Mode control field.</summary>
  270. public enum RMode
  271. {
  272. /// <summary>Round to Nearest mode.</summary>
  273. Rn,
  274. /// <summary>Round towards Plus Infinity mode.</summary>
  275. Rp,
  276. /// <summary>Round towards Minus Infinity mode.</summary>
  277. Rm,
  278. /// <summary>Round towards Zero mode.</summary>
  279. Rz
  280. };
  281. /// <summary>Floating-point Control Register.</summary>
  282. protected enum Fpcr
  283. {
  284. /// <summary>Rounding Mode control field.</summary>
  285. RMode = 22,
  286. /// <summary>Flush-to-zero mode control bit.</summary>
  287. Fz = 24,
  288. /// <summary>Default NaN mode control bit.</summary>
  289. Dn = 25,
  290. /// <summary>Alternative half-precision control bit.</summary>
  291. Ahp = 26
  292. }
  293. /// <summary>Floating-point Status Register.</summary>
  294. [Flags]
  295. protected enum Fpsr
  296. {
  297. None = 0,
  298. /// <summary>Invalid Operation cumulative floating-point exception bit.</summary>
  299. Ioc = 1 << 0,
  300. /// <summary>Divide by Zero cumulative floating-point exception bit.</summary>
  301. Dzc = 1 << 1,
  302. /// <summary>Overflow cumulative floating-point exception bit.</summary>
  303. Ofc = 1 << 2,
  304. /// <summary>Underflow cumulative floating-point exception bit.</summary>
  305. Ufc = 1 << 3,
  306. /// <summary>Inexact cumulative floating-point exception bit.</summary>
  307. Ixc = 1 << 4,
  308. /// <summary>Input Denormal cumulative floating-point exception bit.</summary>
  309. Idc = 1 << 7,
  310. /// <summary>Cumulative saturation bit.</summary>
  311. Qc = 1 << 27,
  312. /// <summary>NZCV flags.</summary>
  313. Nzcv = (1 << 31) | (1 << 30) | (1 << 29) | (1 << 28)
  314. }
  315. [Flags]
  316. protected enum FpSkips
  317. {
  318. None = 0,
  319. IfNaNS = 1,
  320. IfNaND = 2,
  321. IfUnderflow = 4,
  322. IfOverflow = 8
  323. }
  324. protected enum FpTolerances
  325. {
  326. None,
  327. UpToOneUlpsS,
  328. UpToOneUlpsD
  329. }
  330. protected void CompareAgainstUnicorn(
  331. Fpsr fpsrMask = Fpsr.None,
  332. FpSkips fpSkips = FpSkips.None,
  333. FpTolerances fpTolerances = FpTolerances.None)
  334. {
  335. if (!_unicornAvailable)
  336. {
  337. return;
  338. }
  339. if (fpSkips != FpSkips.None)
  340. {
  341. ManageFpSkips(fpSkips);
  342. }
  343. Assert.That(_context.GetX(0), Is.EqualTo(_unicornEmu.R[0]), "R0");
  344. Assert.That(_context.GetX(1), Is.EqualTo(_unicornEmu.R[1]), "R1");
  345. Assert.That(_context.GetX(2), Is.EqualTo(_unicornEmu.R[2]), "R2");
  346. Assert.That(_context.GetX(3), Is.EqualTo(_unicornEmu.R[3]), "R3");
  347. Assert.That(_context.GetX(4), Is.EqualTo(_unicornEmu.R[4]));
  348. Assert.That(_context.GetX(5), Is.EqualTo(_unicornEmu.R[5]));
  349. Assert.That(_context.GetX(6), Is.EqualTo(_unicornEmu.R[6]));
  350. Assert.That(_context.GetX(7), Is.EqualTo(_unicornEmu.R[7]));
  351. Assert.That(_context.GetX(8), Is.EqualTo(_unicornEmu.R[8]));
  352. Assert.That(_context.GetX(9), Is.EqualTo(_unicornEmu.R[9]));
  353. Assert.That(_context.GetX(10), Is.EqualTo(_unicornEmu.R[10]));
  354. Assert.That(_context.GetX(11), Is.EqualTo(_unicornEmu.R[11]));
  355. Assert.That(_context.GetX(12), Is.EqualTo(_unicornEmu.R[12]));
  356. Assert.That(_context.GetX(13), Is.EqualTo(_unicornEmu.SP), "SP");
  357. Assert.That(_context.GetX(14), Is.EqualTo(_unicornEmu.R[14]));
  358. if (fpTolerances == FpTolerances.None)
  359. {
  360. Assert.That(V128ToSimdValue(_context.GetV(0)), Is.EqualTo(_unicornEmu.Q[0]), "V0");
  361. }
  362. else
  363. {
  364. ManageFpTolerances(fpTolerances);
  365. }
  366. Assert.That(V128ToSimdValue(_context.GetV(1)), Is.EqualTo(_unicornEmu.Q[1]), "V1");
  367. Assert.That(V128ToSimdValue(_context.GetV(2)), Is.EqualTo(_unicornEmu.Q[2]), "V2");
  368. Assert.That(V128ToSimdValue(_context.GetV(3)), Is.EqualTo(_unicornEmu.Q[3]), "V3");
  369. Assert.That(V128ToSimdValue(_context.GetV(4)), Is.EqualTo(_unicornEmu.Q[4]), "V4");
  370. Assert.That(V128ToSimdValue(_context.GetV(5)), Is.EqualTo(_unicornEmu.Q[5]), "V5");
  371. Assert.That(V128ToSimdValue(_context.GetV(6)), Is.EqualTo(_unicornEmu.Q[6]));
  372. Assert.That(V128ToSimdValue(_context.GetV(7)), Is.EqualTo(_unicornEmu.Q[7]));
  373. Assert.That(V128ToSimdValue(_context.GetV(8)), Is.EqualTo(_unicornEmu.Q[8]));
  374. Assert.That(V128ToSimdValue(_context.GetV(9)), Is.EqualTo(_unicornEmu.Q[9]));
  375. Assert.That(V128ToSimdValue(_context.GetV(10)), Is.EqualTo(_unicornEmu.Q[10]));
  376. Assert.That(V128ToSimdValue(_context.GetV(11)), Is.EqualTo(_unicornEmu.Q[11]));
  377. Assert.That(V128ToSimdValue(_context.GetV(12)), Is.EqualTo(_unicornEmu.Q[12]));
  378. Assert.That(V128ToSimdValue(_context.GetV(13)), Is.EqualTo(_unicornEmu.Q[13]));
  379. Assert.That(V128ToSimdValue(_context.GetV(14)), Is.EqualTo(_unicornEmu.Q[14]), "V14");
  380. Assert.That(V128ToSimdValue(_context.GetV(15)), Is.EqualTo(_unicornEmu.Q[15]), "V15");
  381. Assert.Multiple(() =>
  382. {
  383. Assert.That(_context.GetPstateFlag(PState.QFlag), Is.EqualTo(_unicornEmu.QFlag), "QFlag");
  384. Assert.That(_context.GetPstateFlag(PState.VFlag), Is.EqualTo(_unicornEmu.OverflowFlag), "VFlag");
  385. Assert.That(_context.GetPstateFlag(PState.CFlag), Is.EqualTo(_unicornEmu.CarryFlag), "CFlag");
  386. Assert.That(_context.GetPstateFlag(PState.ZFlag), Is.EqualTo(_unicornEmu.ZeroFlag), "ZFlag");
  387. Assert.That(_context.GetPstateFlag(PState.NFlag), Is.EqualTo(_unicornEmu.NegativeFlag), "NFlag");
  388. });
  389. Assert.That((int)GetFpscr() & (int)fpsrMask, Is.EqualTo(_unicornEmu.Fpscr & (int)fpsrMask), "Fpscr");
  390. if (_usingMemory)
  391. {
  392. byte[] mem = _memory.GetSpan(DataBaseAddress, (int)Size).ToArray();
  393. byte[] unicornMem = _unicornEmu.MemoryRead(DataBaseAddress, Size);
  394. Assert.That(mem, Is.EqualTo(unicornMem), "Data");
  395. }
  396. }
  397. private void ManageFpSkips(FpSkips fpSkips)
  398. {
  399. if (fpSkips.HasFlag(FpSkips.IfNaNS))
  400. {
  401. if (float.IsNaN(_unicornEmu.Q[0].AsFloat()))
  402. {
  403. Assert.Ignore("NaN test.");
  404. }
  405. }
  406. else if (fpSkips.HasFlag(FpSkips.IfNaND))
  407. {
  408. if (double.IsNaN(_unicornEmu.Q[0].AsDouble()))
  409. {
  410. Assert.Ignore("NaN test.");
  411. }
  412. }
  413. if (fpSkips.HasFlag(FpSkips.IfUnderflow))
  414. {
  415. if ((_unicornEmu.Fpscr & (int)Fpsr.Ufc) != 0)
  416. {
  417. Assert.Ignore("Underflow test.");
  418. }
  419. }
  420. if (fpSkips.HasFlag(FpSkips.IfOverflow))
  421. {
  422. if ((_unicornEmu.Fpscr & (int)Fpsr.Ofc) != 0)
  423. {
  424. Assert.Ignore("Overflow test.");
  425. }
  426. }
  427. }
  428. private void ManageFpTolerances(FpTolerances fpTolerances)
  429. {
  430. bool IsNormalOrSubnormalS(float f) => float.IsNormal(f) || float.IsSubnormal(f);
  431. bool IsNormalOrSubnormalD(double d) => double.IsNormal(d) || double.IsSubnormal(d);
  432. if (!Is.EqualTo(_unicornEmu.Q[0]).ApplyTo(V128ToSimdValue(_context.GetV(0))).IsSuccess)
  433. {
  434. if (fpTolerances == FpTolerances.UpToOneUlpsS)
  435. {
  436. if (IsNormalOrSubnormalS(_unicornEmu.Q[0].AsFloat()) &&
  437. IsNormalOrSubnormalS(_context.GetV(0).As<float>()))
  438. {
  439. Assert.Multiple(() =>
  440. {
  441. Assert.That(_context.GetV(0).Extract<float>(0),
  442. Is.EqualTo(_unicornEmu.Q[0].GetFloat(0)).Within(1).Ulps, "V0[0]");
  443. Assert.That(_context.GetV(0).Extract<float>(1),
  444. Is.EqualTo(_unicornEmu.Q[0].GetFloat(1)).Within(1).Ulps, "V0[1]");
  445. Assert.That(_context.GetV(0).Extract<float>(2),
  446. Is.EqualTo(_unicornEmu.Q[0].GetFloat(2)).Within(1).Ulps, "V0[2]");
  447. Assert.That(_context.GetV(0).Extract<float>(3),
  448. Is.EqualTo(_unicornEmu.Q[0].GetFloat(3)).Within(1).Ulps, "V0[3]");
  449. });
  450. Console.WriteLine(fpTolerances);
  451. }
  452. else
  453. {
  454. Assert.That(V128ToSimdValue(_context.GetV(0)), Is.EqualTo(_unicornEmu.Q[0]));
  455. }
  456. }
  457. if (fpTolerances == FpTolerances.UpToOneUlpsD)
  458. {
  459. if (IsNormalOrSubnormalD(_unicornEmu.Q[0].AsDouble()) &&
  460. IsNormalOrSubnormalD(_context.GetV(0).As<double>()))
  461. {
  462. Assert.Multiple(() =>
  463. {
  464. Assert.That(_context.GetV(0).Extract<double>(0),
  465. Is.EqualTo(_unicornEmu.Q[0].GetDouble(0)).Within(1).Ulps, "V0[0]");
  466. Assert.That(_context.GetV(0).Extract<double>(1),
  467. Is.EqualTo(_unicornEmu.Q[0].GetDouble(1)).Within(1).Ulps, "V0[1]");
  468. });
  469. Console.WriteLine(fpTolerances);
  470. }
  471. else
  472. {
  473. Assert.That(V128ToSimdValue(_context.GetV(0)), Is.EqualTo(_unicornEmu.Q[0]));
  474. }
  475. }
  476. }
  477. }
  478. private static SimdValue V128ToSimdValue(V128 value)
  479. {
  480. return new SimdValue(value.Extract<ulong>(0), value.Extract<ulong>(1));
  481. }
  482. protected static V128 MakeVectorScalar(float value) => new V128(value);
  483. protected static V128 MakeVectorScalar(double value) => new V128(value);
  484. protected static V128 MakeVectorE0(ulong e0) => new V128(e0, 0);
  485. protected static V128 MakeVectorE1(ulong e1) => new V128(0, e1);
  486. protected static V128 MakeVectorE0E1(ulong e0, ulong e1) => new V128(e0, e1);
  487. protected static V128 MakeVectorE0E1E2E3(uint e0, uint e1, uint e2, uint e3)
  488. {
  489. return new V128(e0, e1, e2, e3);
  490. }
  491. protected static ulong GetVectorE0(V128 vector) => vector.Extract<ulong>(0);
  492. protected static ulong GetVectorE1(V128 vector) => vector.Extract<ulong>(1);
  493. protected static ushort GenNormalH()
  494. {
  495. uint rnd;
  496. do rnd = TestContext.CurrentContext.Random.NextUShort();
  497. while ((rnd & 0x7C00u) == 0u ||
  498. (~rnd & 0x7C00u) == 0u);
  499. return (ushort)rnd;
  500. }
  501. protected static ushort GenSubnormalH()
  502. {
  503. uint rnd;
  504. do rnd = TestContext.CurrentContext.Random.NextUShort();
  505. while ((rnd & 0x03FFu) == 0u);
  506. return (ushort)(rnd & 0x83FFu);
  507. }
  508. protected static uint GenNormalS()
  509. {
  510. uint rnd;
  511. do rnd = TestContext.CurrentContext.Random.NextUInt();
  512. while ((rnd & 0x7F800000u) == 0u ||
  513. (~rnd & 0x7F800000u) == 0u);
  514. return rnd;
  515. }
  516. protected static uint GenSubnormalS()
  517. {
  518. uint rnd;
  519. do rnd = TestContext.CurrentContext.Random.NextUInt();
  520. while ((rnd & 0x007FFFFFu) == 0u);
  521. return rnd & 0x807FFFFFu;
  522. }
  523. protected static ulong GenNormalD()
  524. {
  525. ulong rnd;
  526. do rnd = TestContext.CurrentContext.Random.NextULong();
  527. while ((rnd & 0x7FF0000000000000ul) == 0ul ||
  528. (~rnd & 0x7FF0000000000000ul) == 0ul);
  529. return rnd;
  530. }
  531. protected static ulong GenSubnormalD()
  532. {
  533. ulong rnd;
  534. do rnd = TestContext.CurrentContext.Random.NextULong();
  535. while ((rnd & 0x000FFFFFFFFFFFFFul) == 0ul);
  536. return rnd & 0x800FFFFFFFFFFFFFul;
  537. }
  538. private uint GetFpscr()
  539. {
  540. uint fpscr = (uint)(_context.Fpsr & FPSR.A32Mask & ~FPSR.Nzcv) | (uint)(_context.Fpcr & FPCR.A32Mask);
  541. fpscr |= _context.GetFPstateFlag(FPState.NFlag) ? (1u << (int)FPState.NFlag) : 0;
  542. fpscr |= _context.GetFPstateFlag(FPState.ZFlag) ? (1u << (int)FPState.ZFlag) : 0;
  543. fpscr |= _context.GetFPstateFlag(FPState.CFlag) ? (1u << (int)FPState.CFlag) : 0;
  544. fpscr |= _context.GetFPstateFlag(FPState.VFlag) ? (1u << (int)FPState.VFlag) : 0;
  545. return fpscr;
  546. }
  547. private void SetFpscr(uint fpscr)
  548. {
  549. _context.Fpsr = FPSR.A32Mask & (FPSR)fpscr;
  550. _context.Fpcr = FPCR.A32Mask & (FPCR)fpscr;
  551. _context.SetFPstateFlag(FPState.NFlag, (fpscr & (1u << (int)FPState.NFlag)) != 0);
  552. _context.SetFPstateFlag(FPState.ZFlag, (fpscr & (1u << (int)FPState.ZFlag)) != 0);
  553. _context.SetFPstateFlag(FPState.CFlag, (fpscr & (1u << (int)FPState.CFlag)) != 0);
  554. _context.SetFPstateFlag(FPState.VFlag, (fpscr & (1u << (int)FPState.VFlag)) != 0);
  555. }
  556. }
  557. }