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- using Ryujinx.HLE.HOS.Kernel.Threading;
- using System;
- namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
- {
- interface IAudioRenderer : IDisposable
- {
- uint GetSampleRate();
- uint GetSampleCount();
- uint GetMixBufferCount();
- int GetState();
- ResultCode RequestUpdate(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input);
- ResultCode Start();
- ResultCode Stop();
- ResultCode QuerySystemEvent(out KEvent systemEvent);
- void SetRenderingTimeLimit(uint percent);
- uint GetRenderingTimeLimit();
- ResultCode ExecuteAudioRendererRendering();
- }
- }
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