AudioRenderer.cs 2.5 KB

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  1. using Ryujinx.Audio.Integration;
  2. using Ryujinx.Audio.Renderer.Server;
  3. using Ryujinx.HLE.HOS.Kernel.Threading;
  4. using System;
  5. namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
  6. {
  7. class AudioRenderer : IAudioRenderer
  8. {
  9. private AudioRenderSystem _impl;
  10. public AudioRenderer(AudioRenderSystem impl)
  11. {
  12. _impl = impl;
  13. }
  14. public ResultCode ExecuteAudioRendererRendering()
  15. {
  16. throw new NotImplementedException();
  17. }
  18. public uint GetMixBufferCount()
  19. {
  20. return _impl.GetMixBufferCount();
  21. }
  22. public uint GetRenderingTimeLimit()
  23. {
  24. return _impl.GetRenderingTimeLimit();
  25. }
  26. public uint GetSampleCount()
  27. {
  28. return _impl.GetSampleCount();
  29. }
  30. public uint GetSampleRate()
  31. {
  32. return _impl.GetSampleRate();
  33. }
  34. public int GetState()
  35. {
  36. if (_impl.IsActive())
  37. {
  38. return 0;
  39. }
  40. return 1;
  41. }
  42. public ResultCode QuerySystemEvent(out KEvent systemEvent)
  43. {
  44. ResultCode resultCode = (ResultCode)_impl.QuerySystemEvent(out IWritableEvent outEvent);
  45. if (resultCode == ResultCode.Success)
  46. {
  47. if (outEvent is AudioKernelEvent)
  48. {
  49. systemEvent = ((AudioKernelEvent)outEvent).Event;
  50. }
  51. else
  52. {
  53. throw new NotImplementedException();
  54. }
  55. }
  56. else
  57. {
  58. systemEvent = null;
  59. }
  60. return resultCode;
  61. }
  62. public ResultCode RequestUpdate(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input)
  63. {
  64. return (ResultCode)_impl.Update(output, performanceOutput, input);
  65. }
  66. public void SetRenderingTimeLimit(uint percent)
  67. {
  68. _impl.SetRenderingTimeLimitPercent(percent);
  69. }
  70. public ResultCode Start()
  71. {
  72. _impl.Start();
  73. return ResultCode.Success;
  74. }
  75. public ResultCode Stop()
  76. {
  77. _impl.Stop();
  78. return ResultCode.Success;
  79. }
  80. public void Dispose()
  81. {
  82. Dispose(true);
  83. }
  84. protected virtual void Dispose(bool disposing)
  85. {
  86. if (disposing)
  87. {
  88. _impl.Dispose();
  89. }
  90. }
  91. }
  92. }