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- using Ryujinx.Audio.Common;
- using Ryujinx.HLE.HOS.Kernel.Threading;
- using System;
- namespace Ryujinx.HLE.HOS.Services.Audio.AudioIn
- {
- interface IAudioIn : IDisposable
- {
- AudioDeviceState GetState();
- ResultCode Start();
- ResultCode Stop();
- ResultCode AppendBuffer(ulong bufferTag, ref AudioUserBuffer buffer);
- // NOTE: This is broken by design... not quite sure what it's used for (if anything in production).
- ResultCode AppendUacBuffer(ulong bufferTag, ref AudioUserBuffer buffer, uint handle);
- KEvent RegisterBufferEvent();
- ResultCode GetReleasedBuffers(Span<ulong> releasedBuffers, out uint releasedCount);
- bool ContainsBuffer(ulong bufferTag);
- uint GetBufferCount();
- bool FlushBuffers();
- void SetVolume(float volume);
- float GetVolume();
- }
- }
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