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- using System.Collections;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Gpu.Shader
- {
- /// <summary>
- /// List of cached shader programs that differs only by specialization state.
- /// </summary>
- class ShaderSpecializationList : IEnumerable<CachedShaderProgram>
- {
- private readonly List<CachedShaderProgram> _entries = new List<CachedShaderProgram>();
- /// <summary>
- /// Adds a program to the list.
- /// </summary>
- /// <param name="program">Program to be added</param>
- public void Add(CachedShaderProgram program)
- {
- _entries.Add(program);
- }
- /// <summary>
- /// Tries to find an existing 3D program on the cache.
- /// </summary>
- /// <param name="channel">GPU channel</param>
- /// <param name="poolState">Texture pool state</param>
- /// <param name="graphicsState">Graphics state</param>
- /// <param name="program">Cached program, if found</param>
- /// <returns>True if a compatible program is found, false otherwise</returns>
- public bool TryFindForGraphics(
- GpuChannel channel,
- GpuChannelPoolState poolState,
- GpuChannelGraphicsState graphicsState,
- out CachedShaderProgram program)
- {
- foreach (var entry in _entries)
- {
- if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, true))
- {
- program = entry;
- return true;
- }
- }
- program = default;
- return false;
- }
- /// <summary>
- /// Tries to find an existing compute program on the cache.
- /// </summary>
- /// <param name="channel">GPU channel</param>
- /// <param name="poolState">Texture pool state</param>
- /// <param name="program">Cached program, if found</param>
- /// <returns>True if a compatible program is found, false otherwise</returns>
- public bool TryFindForCompute(GpuChannel channel, GpuChannelPoolState poolState, out CachedShaderProgram program)
- {
- foreach (var entry in _entries)
- {
- if (entry.SpecializationState.MatchesCompute(channel, poolState, true))
- {
- program = entry;
- return true;
- }
- }
- program = default;
- return false;
- }
- public IEnumerator<CachedShaderProgram> GetEnumerator()
- {
- return _entries.GetEnumerator();
- }
- IEnumerator IEnumerable.GetEnumerator()
- {
- return GetEnumerator();
- }
- }
- }
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