CachedShaderStage.cs 1.1 KB

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  1. using Ryujinx.Graphics.Shader;
  2. namespace Ryujinx.Graphics.Gpu.Shader
  3. {
  4. /// <summary>
  5. /// Cached shader code for a single shader stage.
  6. /// </summary>
  7. class CachedShaderStage
  8. {
  9. /// <summary>
  10. /// Shader program information.
  11. /// </summary>
  12. public ShaderProgramInfo Info { get; }
  13. /// <summary>
  14. /// Maxwell binary shader code.
  15. /// </summary>
  16. public byte[] Code { get; }
  17. /// <summary>
  18. /// Constant buffer 1 data accessed by the shader.
  19. /// </summary>
  20. public byte[] Cb1Data { get; }
  21. /// <summary>
  22. /// Creates a new instance of the shader code holder.
  23. /// </summary>
  24. /// <param name="info">Shader program information</param>
  25. /// <param name="code">Maxwell binary shader code</param>
  26. /// <param name="cb1Data">Constant buffer 1 data accessed by the shader</param>
  27. public CachedShaderStage(ShaderProgramInfo info, byte[] code, byte[] cb1Data)
  28. {
  29. Info = info;
  30. Code = code;
  31. Cb1Data = cb1Data;
  32. }
  33. }
  34. }