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- using Ryujinx.Graphics.Shader;
- namespace Ryujinx.Graphics.Gpu.Shader
- {
- /// <summary>
- /// Cached shader code for a single shader stage.
- /// </summary>
- class CachedShaderStage
- {
- /// <summary>
- /// Shader program information.
- /// </summary>
- public ShaderProgramInfo Info { get; }
- /// <summary>
- /// Maxwell binary shader code.
- /// </summary>
- public byte[] Code { get; }
- /// <summary>
- /// Constant buffer 1 data accessed by the shader.
- /// </summary>
- public byte[] Cb1Data { get; }
- /// <summary>
- /// Creates a new instance of the shader code holder.
- /// </summary>
- /// <param name="info">Shader program information</param>
- /// <param name="code">Maxwell binary shader code</param>
- /// <param name="cb1Data">Constant buffer 1 data accessed by the shader</param>
- public CachedShaderStage(ShaderProgramInfo info, byte[] code, byte[] cb1Data)
- {
- Info = info;
- Code = code;
- Cb1Data = cb1Data;
- }
- }
- }
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