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- using SPB.Graphics;
- using System;
- using System.Runtime.Versioning;
- namespace Ryujinx.Ava.Ui.Controls
- {
- [SupportedOSPlatform("windows")]
- internal class AvaloniaWglContext : SPB.Platform.WGL.WGLOpenGLContext
- {
- public AvaloniaWglContext(IntPtr handle)
- : base(FramebufferFormat.Default, 0, 0, 0, false, null)
- {
- ContextHandle = handle;
- }
- }
- }
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