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- using Ryujinx.Audio.Renderer.Common;
- using Ryujinx.Common.Utilities;
- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Parameter
- {
- /// <summary>
- /// Input information for a sink.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct SinkInParameter
- {
- /// <summary>
- /// Type of the sink.
- /// </summary>
- public SinkType Type;
- /// <summary>
- /// Set to true if the sink is used.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool IsUsed;
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private ushort _reserved1;
- /// <summary>
- /// The node id of the sink.
- /// </summary>
- public int NodeId;
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private unsafe fixed ulong _reserved2[3];
- /// <summary>
- /// Specific data storage.
- /// </summary>
- private SpecificDataStruct _specificDataStart;
- [StructLayout(LayoutKind.Sequential, Size = 0x120, Pack = 1)]
- private struct SpecificDataStruct { }
- /// <summary>
- /// Specific data changing depending of the <see cref="Type"/>. See also the <see cref="Sink"/> namespace.
- /// </summary>
- public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
- }
- }
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