MixParameter.cs 2.5 KB

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  1. using Ryujinx.Common.Utilities;
  2. using System;
  3. using System.Runtime.InteropServices;
  4. namespace Ryujinx.Audio.Renderer.Parameter
  5. {
  6. /// <summary>
  7. /// Input information for a mix.
  8. /// </summary>
  9. /// <remarks>Also used on the client side for mix tracking.</remarks>
  10. [StructLayout(LayoutKind.Sequential, Pack = 1)]
  11. public struct MixParameter
  12. {
  13. /// <summary>
  14. /// Base volume of the mix.
  15. /// </summary>
  16. public float Volume;
  17. /// <summary>
  18. /// Target sample rate of the mix.
  19. /// </summary>
  20. public uint SampleRate;
  21. /// <summary>
  22. /// Target buffer count.
  23. /// </summary>
  24. public uint BufferCount;
  25. /// <summary>
  26. /// Set to true if in use.
  27. /// </summary>
  28. [MarshalAs(UnmanagedType.I1)]
  29. public bool IsUsed;
  30. /// <summary>
  31. /// Set to true if it was changed.
  32. /// </summary>
  33. [MarshalAs(UnmanagedType.I1)]
  34. public bool IsDirty;
  35. /// <summary>
  36. /// Reserved/padding.
  37. /// </summary>
  38. private ushort _reserved1;
  39. /// <summary>
  40. /// The id of the mix.
  41. /// </summary>
  42. public int MixId;
  43. /// <summary>
  44. /// The effect count. (client side)
  45. /// </summary>
  46. public uint EffectCount;
  47. /// <summary>
  48. /// The mix node id.
  49. /// </summary>
  50. public int NodeId;
  51. /// <summary>
  52. /// Reserved/padding.
  53. /// </summary>
  54. private ulong _reserved2;
  55. /// <summary>
  56. /// Mix buffer volumes storage.
  57. /// </summary>
  58. private MixVolumeArray _mixBufferVolumeArray;
  59. /// <summary>
  60. /// The mix to output the result of this mix.
  61. /// </summary>
  62. public int DestinationMixId;
  63. /// <summary>
  64. /// The splitter to output the result of this mix.
  65. /// </summary>
  66. public uint DestinationSplitterId;
  67. /// <summary>
  68. /// Reserved/padding.
  69. /// </summary>
  70. private uint _reserved3;
  71. [StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax * Constants.MixBufferCountMax, Pack = 1)]
  72. private struct MixVolumeArray { }
  73. /// <summary>
  74. /// Mix buffer volumes.
  75. /// </summary>
  76. /// <remarks>Used when no splitter id is specified.</remarks>
  77. public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixVolumeArray, float>(ref _mixBufferVolumeArray);
  78. }
  79. }