BiquadFilterParameter.cs 886 B

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  1. using Ryujinx.Common.Memory;
  2. using System.Runtime.InteropServices;
  3. namespace Ryujinx.Audio.Renderer.Parameter
  4. {
  5. /// <summary>
  6. /// Biquad filter parameters.
  7. /// </summary>
  8. [StructLayout(LayoutKind.Sequential, Size = 0xC, Pack = 1)]
  9. public struct BiquadFilterParameter
  10. {
  11. /// <summary>
  12. /// Set to true if the biquad filter is active.
  13. /// </summary>
  14. [MarshalAs(UnmanagedType.I1)]
  15. public bool Enable;
  16. /// <summary>
  17. /// Reserved/padding.
  18. /// </summary>
  19. private byte _reserved;
  20. /// <summary>
  21. /// Biquad filter numerator (b0, b1, b2).
  22. /// </summary>
  23. public Array3<short> Numerator;
  24. /// <summary>
  25. /// Biquad filter denominator (a1, a2).
  26. /// </summary>
  27. /// <remarks>a0 = 1</remarks>
  28. public Array2<short> Denominator;
  29. }
  30. }