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- using Ryujinx.Graphics.GAL.Multithreading.Model;
- using Ryujinx.Graphics.GAL.Multithreading.Resources;
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
- {
- struct TextureReleaseCommand : IGALCommand, IGALCommand<TextureReleaseCommand>
- {
- public CommandType CommandType => CommandType.TextureRelease;
- private TableRef<ThreadedTexture> _texture;
- public void Set(TableRef<ThreadedTexture> texture)
- {
- _texture = texture;
- }
- public static void Run(ref TextureReleaseCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- command._texture.Get(threaded).Base.Release();
- }
- }
- }
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