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- using Ryujinx.Graphics.GAL.Multithreading.Model;
- using Ryujinx.Graphics.GAL.Multithreading.Resources;
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
- {
- struct TextureCopyToScaledCommand : IGALCommand, IGALCommand<TextureCopyToScaledCommand>
- {
- public CommandType CommandType => CommandType.TextureCopyToScaled;
- private TableRef<ThreadedTexture> _texture;
- private TableRef<ThreadedTexture> _destination;
- private Extents2D _srcRegion;
- private Extents2D _dstRegion;
- private bool _linearFilter;
- public void Set(TableRef<ThreadedTexture> texture, TableRef<ThreadedTexture> destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
- {
- _texture = texture;
- _destination = destination;
- _srcRegion = srcRegion;
- _dstRegion = dstRegion;
- _linearFilter = linearFilter;
- }
- public static void Run(ref TextureCopyToScaledCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- ThreadedTexture source = command._texture.Get(threaded);
- source.Base.CopyTo(command._destination.Get(threaded).Base, command._srcRegion, command._dstRegion, command._linearFilter);
- }
- }
- }
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