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- using Ryujinx.Graphics.GAL.Multithreading.Model;
- using System;
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
- {
- struct ActionCommand : IGALCommand, IGALCommand<ActionCommand>
- {
- public CommandType CommandType => CommandType.Action;
- private TableRef<Action> _action;
- public void Set(TableRef<Action> action)
- {
- _action = action;
- }
- public static void Run(ref ActionCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- command._action.Get(threaded)();
- }
- }
- }
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