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BindlessElimination.cs
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5afd521c5a
Bindless elimination for constant sampler handle (#3424)
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3 лет назад |
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BindlessToIndexed.cs
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49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
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4 лет назад |
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BranchElimination.cs
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1876b346fe
Initial work
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6 лет назад |
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ConstantFolding.cs
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dc97457bf0
Initial support for double precision shader instructions. (#963)
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6 лет назад |
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GlobalToStorage.cs
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b34de74f81
Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
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3 лет назад |
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HalfConversion.cs
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1876b346fe
Initial work
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6 лет назад |
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Optimizer.cs
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4523a73f75
Propagate Shader phi nodes with the same source value from all blocks (#3457)
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3 лет назад |
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Simplification.cs
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1876b346fe
Initial work
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6 лет назад |
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Utils.cs
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3dee712164
Fix bindless/global memory elimination with inverted predicates (#2826)
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4 лет назад |