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DeleteValueCallback.cs
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231fae1a4c
Texture/Vertex/Index data cache (#132)
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7 tahun lalu |
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FbFragShader.glsl
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2ed733b1d5
Somewhat better NvFlinger (I guess) (fixes #30)
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8 tahun lalu |
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FbVtxShader.glsl
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5d8a615c21
Enable hardware frame buffer texture scaling
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8 tahun lalu |
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OGLBlend.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 tahun lalu |
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OGLCachedResource.cs
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231fae1a4c
Texture/Vertex/Index data cache (#132)
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7 tahun lalu |
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OGLEnumConverter.cs
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7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
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8 tahun lalu |
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OGLFrameBuffer.cs
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a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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8 tahun lalu |
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OGLRasterizer.cs
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231fae1a4c
Texture/Vertex/Index data cache (#132)
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7 tahun lalu |
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OGLShader.cs
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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8 tahun lalu |
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OGLTexture.cs
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231fae1a4c
Texture/Vertex/Index data cache (#132)
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7 tahun lalu |
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OpenGLRenderer.cs
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231fae1a4c
Texture/Vertex/Index data cache (#132)
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7 tahun lalu |