GalTextureFormat.cs 858 B

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  1. namespace Ryujinx.Graphics.Gal
  2. {
  3. public enum GalTextureFormat
  4. {
  5. R32G32B32A32 = 0x1,
  6. R16G16B16A16 = 0x3,
  7. A8B8G8R8 = 0x8,
  8. R32 = 0xf,
  9. A1B5G5R5 = 0x14,
  10. B5G6R5 = 0x15,
  11. G8R8 = 0x18,
  12. R8 = 0x1d,
  13. BC1 = 0x24,
  14. BC2 = 0x25,
  15. BC3 = 0x26,
  16. BC4 = 0x27,
  17. BC5 = 0x28,
  18. Astc2D4x4 = 0x40,
  19. Astc2D5x5 = 0x41,
  20. Astc2D6x6 = 0x42,
  21. Astc2D8x8 = 0x44,
  22. Astc2D10x10 = 0x45,
  23. Astc2D12x12 = 0x46,
  24. Astc2D5x4 = 0x50,
  25. Astc2D6x5 = 0x51,
  26. Astc2D8x6 = 0x52,
  27. Astc2D10x8 = 0x53,
  28. Astc2D12x10 = 0x54,
  29. Astc2D8x5 = 0x55,
  30. Astc2D10x5 = 0x56,
  31. Astc2D10x6 = 0x57
  32. }
  33. }