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- using OpenTK;
- using OpenTK.Graphics;
- using OpenTK.Graphics.OpenGL;
- using Ryujinx.Core;
- using Ryujinx.Graphics.Gal;
- using System;
- namespace Ryujinx
- {
- public class GLScreen : GameWindow
- {
- private Switch Ns;
- private IGalRenderer Renderer;
- public GLScreen(Switch Ns, IGalRenderer Renderer)
- : base(1280, 720,
- new GraphicsMode(), "Ryujinx", 0,
- DisplayDevice.Default, 3, 3,
- GraphicsContextFlags.ForwardCompatible)
- {
- this.Ns = Ns;
- this.Renderer = Renderer;
- }
- protected override void OnLoad(EventArgs e)
- {
- VSync = VSyncMode.On;
- Renderer.InitializeFrameBuffer();
- }
- protected override void OnUpdateFrame(FrameEventArgs e)
- {
- HidControllerKeys CurrentButton = 0;
- JoystickPosition LeftJoystick;
- JoystickPosition RightJoystick;
- if (Keyboard[OpenTK.Input.Key.Escape]) this.Exit();
- //RightJoystick
- int LeftJoystickDX = 0;
- int LeftJoystickDY = 0;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickRight]) LeftJoystickDX = short.MaxValue;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.StickButton]) CurrentButton |= HidControllerKeys.KEY_LSTICK;
- //LeftButtons
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadUp]) CurrentButton |= HidControllerKeys.KEY_DUP;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadDown]) CurrentButton |= HidControllerKeys.KEY_DDOWN;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadLeft]) CurrentButton |= HidControllerKeys.KEY_DLEFT;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.DPadRight]) CurrentButton |= HidControllerKeys.KEY_DRIGHT;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.ButtonMinus]) CurrentButton |= HidControllerKeys.KEY_MINUS;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.ButtonL]) CurrentButton |= HidControllerKeys.KEY_L;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Left.ButtonZL]) CurrentButton |= HidControllerKeys.KEY_ZL;
- //RightJoystick
- int RightJoystickDX = 0;
- int RightJoystickDY = 0;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickUp]) RightJoystickDY = short.MaxValue;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickDown]) RightJoystickDY = -short.MaxValue;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickRight]) RightJoystickDX = short.MaxValue;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.StickButton]) CurrentButton |= HidControllerKeys.KEY_RSTICK;
- //RightButtons
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonA]) CurrentButton |= HidControllerKeys.KEY_A;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonB]) CurrentButton |= HidControllerKeys.KEY_B;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonX]) CurrentButton |= HidControllerKeys.KEY_X;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonY]) CurrentButton |= HidControllerKeys.KEY_Y;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonPlus]) CurrentButton |= HidControllerKeys.KEY_PLUS;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonR]) CurrentButton |= HidControllerKeys.KEY_R;
- if (Keyboard[(OpenTK.Input.Key)Config.FakeJoyCon.Right.ButtonZR]) CurrentButton |= HidControllerKeys.KEY_ZR;
- LeftJoystick = new JoystickPosition
- {
- DX = LeftJoystickDX,
- DY = LeftJoystickDY
- };
- RightJoystick = new JoystickPosition
- {
- DX = RightJoystickDX,
- DY = RightJoystickDY
- };
- //Get screen touch position from left mouse click
- //Opentk always captures mouse events, even if out of focus, so check if window is focused.
- if (Mouse != null && Focused)
- if (Mouse.GetState().LeftButton == OpenTK.Input.ButtonState.Pressed)
- {
- HidTouchScreenEntryTouch CurrentPoint = new HidTouchScreenEntryTouch
- {
- Timestamp = (uint)Environment.TickCount,
- X = (uint)Mouse.X,
- Y = (uint)Mouse.Y,
- //Placeholder values till more data is acquired
- DiameterX = 10,
- DiameterY = 10,
- Angle = 90,
- //Only support single touch
- TouchIndex = 0,
- };
- if (Mouse.X > -1 && Mouse.Y > -1)
- Ns.SendTouchScreenEntry(CurrentPoint);
- }
- //We just need one pair of JoyCon because it's emulate by the keyboard.
- Ns.SendControllerButtons(HidControllerID.CONTROLLER_HANDHELD, HidControllerLayouts.Main, CurrentButton, LeftJoystick, RightJoystick);
- }
- protected override void OnRenderFrame(FrameEventArgs e)
- {
- GL.Viewport(0, 0, Width, Height);
- Title = $"Ryujinx Screen - (Vsync: {VSync} - FPS: {1f / e.Time:0})";
- GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
- Renderer.RunActions();
- Renderer.Render();
- SwapBuffers();
- }
- protected override void OnResize(EventArgs e)
- {
- Renderer.SetWindowSize(Width, Height);
- }
- }
- }
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