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- using OpenTK.Graphics.OpenGL;
- using Ryujinx.Common.Logging;
- using Ryujinx.Graphics.GAL;
- using Ryujinx.Graphics.Shader.CodeGen.Glsl;
- using System;
- using System.Buffers.Binary;
- using System.Collections.Generic;
- using System.Linq;
- namespace Ryujinx.Graphics.OpenGL
- {
- class Program : IProgram
- {
- public int Handle { get; private set; }
- public bool IsLinked
- {
- get
- {
- if (_status == ProgramLinkStatus.Incomplete)
- {
- CheckProgramLink(true);
- }
- return _status == ProgramLinkStatus.Success;
- }
- }
- private ProgramLinkStatus _status = ProgramLinkStatus.Incomplete;
- private IShader[] _shaders;
- public Program(IShader[] shaders)
- {
- Handle = GL.CreateProgram();
- GL.ProgramParameter(Handle, ProgramParameterName.ProgramBinaryRetrievableHint, 1);
- for (int index = 0; index < shaders.Length; index++)
- {
- int shaderHandle = ((Shader)shaders[index]).Handle;
- GL.AttachShader(Handle, shaderHandle);
- }
- GL.LinkProgram(Handle);
- _shaders = shaders;
- }
- public Program(ReadOnlySpan<byte> code)
- {
- BinaryFormat binaryFormat = (BinaryFormat)BinaryPrimitives.ReadInt32LittleEndian(code.Slice(code.Length - 4, 4));
- Handle = GL.CreateProgram();
- unsafe
- {
- fixed (byte* ptr = code)
- {
- GL.ProgramBinary(Handle, binaryFormat, (IntPtr)ptr, code.Length - 4);
- }
- }
- }
- public void Bind()
- {
- GL.UseProgram(Handle);
- }
- public ProgramLinkStatus CheckProgramLink(bool blocking)
- {
- if (!blocking && HwCapabilities.SupportsParallelShaderCompile)
- {
- GL.GetProgram(Handle, (GetProgramParameterName)ArbParallelShaderCompile.CompletionStatusArb, out int completed);
- if (completed == 0)
- {
- return ProgramLinkStatus.Incomplete;
- }
- }
- GL.GetProgram(Handle, GetProgramParameterName.LinkStatus, out int status);
- if (_shaders != null)
- {
- for (int index = 0; index < _shaders.Length; index++)
- {
- int shaderHandle = ((Shader)_shaders[index]).Handle;
- GL.DetachShader(Handle, shaderHandle);
- }
- _shaders = null;
- }
- if (status == 0)
- {
- // Use GL.GetProgramInfoLog(Handle), it may be too long to print on the log.
- _status = ProgramLinkStatus.Failure;
- Logger.Debug?.Print(LogClass.Gpu, "Shader linking failed.");
- }
- else
- {
- _status = ProgramLinkStatus.Success;
- }
- return _status;
- }
- public byte[] GetBinary()
- {
- GL.GetProgram(Handle, (GetProgramParameterName)All.ProgramBinaryLength, out int size);
- byte[] data = new byte[size + 4];
- GL.GetProgramBinary(Handle, size, out _, out BinaryFormat binFormat, data);
- BinaryPrimitives.WriteInt32LittleEndian(data.AsSpan().Slice(size, 4), (int)binFormat);
- return data;
- }
- public void Dispose()
- {
- if (Handle != 0)
- {
- GL.DeleteProgram(Handle);
- Handle = 0;
- }
- }
- }
- }
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