gdkchan 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) 6 jaren geleden
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Buffer.cs b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) 6 jaren geleden
Counters.cs 1876b346fe Initial work 6 jaren geleden
Debugger.cs 80ff2eab29 Change GPU errors to debug and reduce log messages 6 jaren geleden
EnumConversion.cs 0202f150d4 Enable stencil texturing (fixes #866) (#910) 6 jaren geleden
FormatInfo.cs af8498d679 Add basic error logging to the GPU 6 jaren geleden
FormatTable.cs ab29521faa Fix R5G6B5 in SurfaceFlinger (#863) 6 jaren geleden
Framebuffer.cs d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 6 jaren geleden
HwCapabilities.cs 18814d44b2 Address PR feedback 6 jaren geleden
Pipeline.cs f373f870f7 Support configurable point size (#916) 6 jaren geleden
Program.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) 6 jaren geleden
Renderer.cs 2bb39ff03e Replace glFinish with barrier for WaitForIdle (#878) 6 jaren geleden
Ryujinx.Graphics.OpenGL.csproj 80707f9311 Add runtime identifiers to new projects 6 jaren geleden
Sampler.cs 654e617fe7 Some code cleanup 6 jaren geleden
Shader.cs 1876b346fe Initial work 6 jaren geleden
TextureCopy.cs 29a825b43b Address PR feedback 6 jaren geleden
TextureCopyUnscaled.cs 654e617fe7 Some code cleanup 6 jaren geleden
TextureStorage.cs 80ff2eab29 Change GPU errors to debug and reduce log messages 6 jaren geleden
TextureView.cs 0202f150d4 Enable stencil texturing (fixes #866) (#910) 6 jaren geleden
VertexArray.cs 59fdaa744b GPU resource disposal 6 jaren geleden
VertexBuffer.cs 1876b346fe Initial work 6 jaren geleden
Window.cs 59fdaa744b GPU resource disposal 6 jaren geleden