ReinUsesLisp 47a62e826f Implement DepthWriteMask and add R16G16 (#425) 7 lat temu
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DeleteValueCallback.cs 231fae1a4c Texture/Vertex/Index data cache (#132) 7 lat temu
ImageHandler.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 lat temu
OGLCachedResource.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 lat temu
OGLConstBuffer.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 lat temu
OGLEnumConverter.cs 33e2810ef3 Fix d32s8 format on OGLEnumConverter (#420) 7 lat temu
OGLExtension.cs 43c4e7c78d Use mirrored texture wraps when available (#361) 7 lat temu
OGLPipeline.cs 47a62e826f Implement DepthWriteMask and add R16G16 (#425) 7 lat temu
OGLRasterizer.cs 47a62e826f Implement DepthWriteMask and add R16G16 (#425) 7 lat temu
OGLRenderTarget.cs bed13f2022 General improvements for GpuResourceManager (#421) 7 lat temu
OGLRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 7 lat temu
OGLShader.cs a42ab2e40c Implement vertex instancing (#381) 7 lat temu
OGLShaderProgram.cs 521751795a Code style fixes and nits on the HLE project (#355) 7 lat temu
OGLStreamBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) 7 lat temu
OGLTexture.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 lat temu