gdkchan b46b63e06a Add support for alpha to coverage dithering (#3069) il y a 3 ans
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Compute 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) il y a 3 ans
Dma 79408b68c3 De-tile GOB when DMA copying from block linear to pitch kind memory regions (#3207) il y a 4 ans
GPFifo c52158b733 Add timestamp to 16-byte/4-word semaphore releases. (#3049) il y a 4 ans
InlineToMemory 451673ada5 Fix I2M texture copies when line length is not a multiple of 4 (#2938) il y a 4 ans
MME 8f35345729 Use Enum and Delegate.CreateDelegate generic overloads (#3111) il y a 4 ans
Threed b46b63e06a Add support for alpha to coverage dithering (#3069) il y a 3 ans
Twod c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) il y a 4 ans
Types e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) il y a 4 ans
ConditionalRenderEnabled.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
DeviceStateWithShadow.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
MmeShadowScratch.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
SetMmeShadowRamControlMode.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) il y a 4 ans
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) il y a 5 ans