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- using Ryujinx.Ui.App.Common;
- using System.Collections;
- namespace Ryujinx.Ava.Ui.Models
- {
- internal class TimePlayedSortComparer : IComparer
- {
- public int Compare(object x, object y)
- {
- string aValue = (x as ApplicationData).TimePlayed;
- string bValue = (y as ApplicationData).TimePlayed;
- if (aValue.Length > 4 && aValue[^4..] == "mins")
- {
- aValue = (float.Parse(aValue[0..^5]) * 60).ToString();
- }
- else if (aValue.Length > 3 && aValue[^3..] == "hrs")
- {
- aValue = (float.Parse(aValue[0..^4]) * 3600).ToString();
- }
- else if (aValue.Length > 4 && aValue[^4..] == "days")
- {
- aValue = (float.Parse(aValue[0..^5]) * 86400).ToString();
- }
- else
- {
- aValue = aValue[0..^1];
- }
- if (bValue.Length > 4 && bValue[^4..] == "mins")
- {
- bValue = (float.Parse(bValue[0..^5]) * 60).ToString();
- }
- else if (bValue.Length > 3 && bValue[^3..] == "hrs")
- {
- bValue = (float.Parse(bValue[0..^4]) * 3600).ToString();
- }
- else if (bValue.Length > 4 && bValue[^4..] == "days")
- {
- bValue = (float.Parse(bValue[0..^5]) * 86400).ToString();
- }
- else
- {
- bValue = bValue[0..^1];
- }
- if (float.Parse(aValue) > float.Parse(bValue))
- {
- return -1;
- }
- else if (float.Parse(bValue) > float.Parse(aValue))
- {
- return 1;
- }
- else
- {
- return 0;
- }
- }
- }
- }
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