TimePlayedSortComparer.cs 1.8 KB

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  1. using Ryujinx.Ui.App.Common;
  2. using System.Collections;
  3. namespace Ryujinx.Ava.Ui.Models
  4. {
  5. internal class TimePlayedSortComparer : IComparer
  6. {
  7. public int Compare(object x, object y)
  8. {
  9. string aValue = (x as ApplicationData).TimePlayed;
  10. string bValue = (y as ApplicationData).TimePlayed;
  11. if (aValue.Length > 4 && aValue[^4..] == "mins")
  12. {
  13. aValue = (float.Parse(aValue[0..^5]) * 60).ToString();
  14. }
  15. else if (aValue.Length > 3 && aValue[^3..] == "hrs")
  16. {
  17. aValue = (float.Parse(aValue[0..^4]) * 3600).ToString();
  18. }
  19. else if (aValue.Length > 4 && aValue[^4..] == "days")
  20. {
  21. aValue = (float.Parse(aValue[0..^5]) * 86400).ToString();
  22. }
  23. else
  24. {
  25. aValue = aValue[0..^1];
  26. }
  27. if (bValue.Length > 4 && bValue[^4..] == "mins")
  28. {
  29. bValue = (float.Parse(bValue[0..^5]) * 60).ToString();
  30. }
  31. else if (bValue.Length > 3 && bValue[^3..] == "hrs")
  32. {
  33. bValue = (float.Parse(bValue[0..^4]) * 3600).ToString();
  34. }
  35. else if (bValue.Length > 4 && bValue[^4..] == "days")
  36. {
  37. bValue = (float.Parse(bValue[0..^5]) * 86400).ToString();
  38. }
  39. else
  40. {
  41. bValue = bValue[0..^1];
  42. }
  43. if (float.Parse(aValue) > float.Parse(bValue))
  44. {
  45. return -1;
  46. }
  47. else if (float.Parse(bValue) > float.Parse(aValue))
  48. {
  49. return 1;
  50. }
  51. else
  52. {
  53. return 0;
  54. }
  55. }
  56. }
  57. }