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- using Avalonia;
- using Avalonia.Controls;
- using Avalonia.Data;
- using Avalonia.Media;
- using Avalonia.OpenGL;
- using Avalonia.Platform;
- using Avalonia.Rendering.SceneGraph;
- using Avalonia.Skia;
- using Avalonia.Threading;
- using OpenTK.Graphics.OpenGL;
- using Ryujinx.Common.Configuration;
- using SkiaSharp;
- using SPB.Graphics;
- using SPB.Graphics.OpenGL;
- using SPB.Platform;
- using SPB.Windowing;
- using System;
- namespace Ryujinx.Ava.Ui.Controls
- {
- internal class RendererControl : Control
- {
- private int _image;
- static RendererControl()
- {
- AffectsRender<RendererControl>(ImageProperty);
- }
- public readonly static StyledProperty<int> ImageProperty =
- AvaloniaProperty.Register<RendererControl, int>(nameof(Image), 0, inherits: true, defaultBindingMode: BindingMode.TwoWay);
- protected int Image
- {
- get => _image;
- set => SetAndRaise(ImageProperty, ref _image, value);
- }
- public event EventHandler<EventArgs> GlInitialized;
- public event EventHandler<Size> SizeChanged;
- protected Size RenderSize { get; private set; }
- public bool IsStarted { get; private set; }
- public int Major { get; }
- public int Minor { get; }
- public GraphicsDebugLevel DebugLevel { get; }
- public OpenGLContextBase GameContext { get; set; }
- public static OpenGLContextBase PrimaryContext => AvaloniaLocator.Current.GetService<IPlatformOpenGlInterface>().PrimaryContext.AsOpenGLContextBase();
- private SwappableNativeWindowBase _gameBackgroundWindow;
- private bool _isInitialized;
- private IntPtr _fence;
- private GlDrawOperation _glDrawOperation;
- public RendererControl(int major, int minor, GraphicsDebugLevel graphicsDebugLevel)
- {
- Major = major;
- Minor = minor;
- DebugLevel = graphicsDebugLevel;
- IObservable<Rect> resizeObservable = this.GetObservable(BoundsProperty);
- resizeObservable.Subscribe(Resized);
- Focusable = true;
- }
- private void Resized(Rect rect)
- {
- SizeChanged?.Invoke(this, rect.Size);
- if (!rect.IsEmpty)
- {
- RenderSize = rect.Size * VisualRoot.RenderScaling;
- _glDrawOperation?.Dispose();
- _glDrawOperation = new GlDrawOperation(this);
- }
- }
- public override void Render(DrawingContext context)
- {
- if (!_isInitialized)
- {
- CreateWindow();
- OnGlInitialized();
- _isInitialized = true;
- }
- if (GameContext == null || !IsStarted || Image == 0)
- {
- return;
- }
- if (_glDrawOperation != null)
- {
- context.Custom(_glDrawOperation);
- }
- base.Render(context);
- }
- protected void OnGlInitialized()
- {
- GlInitialized?.Invoke(this, EventArgs.Empty);
- }
- public void QueueRender()
- {
- Program.RenderTimer.TickNow();
- }
- internal void Present(object image)
- {
- Dispatcher.UIThread.InvokeAsync(() =>
- {
- Image = (int)image;
- }).Wait();
- if (_fence != IntPtr.Zero)
- {
- GL.DeleteSync(_fence);
- }
- _fence = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
- QueueRender();
- _gameBackgroundWindow.SwapBuffers();
- }
- internal void Start()
- {
- IsStarted = true;
- QueueRender();
- }
- internal void Stop()
- {
- IsStarted = false;
- }
- public void DestroyBackgroundContext()
- {
- _image = 0;
- if (_fence != IntPtr.Zero)
- {
- _glDrawOperation.Dispose();
- GL.DeleteSync(_fence);
- }
- GlDrawOperation.DeleteFramebuffer();
- GameContext?.Dispose();
- _gameBackgroundWindow?.Dispose();
- }
- internal void MakeCurrent()
- {
- GameContext.MakeCurrent(_gameBackgroundWindow);
- }
- internal void MakeCurrent(SwappableNativeWindowBase window)
- {
- GameContext.MakeCurrent(window);
- }
- protected void CreateWindow()
- {
- var flags = OpenGLContextFlags.Compat;
- if (DebugLevel != GraphicsDebugLevel.None)
- {
- flags |= OpenGLContextFlags.Debug;
- }
- _gameBackgroundWindow = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
- _gameBackgroundWindow.Hide();
- GameContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, Major, Minor, flags, shareContext: PrimaryContext);
- GameContext.Initialize(_gameBackgroundWindow);
- }
- private class GlDrawOperation : ICustomDrawOperation
- {
- private static int _framebuffer;
- public Rect Bounds { get; }
- private readonly RendererControl _control;
- public GlDrawOperation(RendererControl control)
- {
- _control = control;
- Bounds = _control.Bounds;
- }
- public void Dispose() { }
- public static void DeleteFramebuffer()
- {
- if (_framebuffer == 0)
- {
- GL.DeleteFramebuffer(_framebuffer);
- }
- _framebuffer = 0;
- }
- public bool Equals(ICustomDrawOperation other)
- {
- return other is GlDrawOperation operation && Equals(this, operation) && operation.Bounds == Bounds;
- }
- public bool HitTest(Point p)
- {
- return Bounds.Contains(p);
- }
- private void CreateRenderTarget()
- {
- _framebuffer = GL.GenFramebuffer();
- }
- public void Render(IDrawingContextImpl context)
- {
- if (_control.Image == 0)
- {
- return;
- }
- if (_framebuffer == 0)
- {
- CreateRenderTarget();
- }
- int currentFramebuffer = GL.GetInteger(GetPName.FramebufferBinding);
- var image = _control.Image;
- var fence = _control._fence;
- GL.BindFramebuffer(FramebufferTarget.Framebuffer, _framebuffer);
- GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, image, 0);
- GL.BindFramebuffer(FramebufferTarget.Framebuffer, currentFramebuffer);
- if (context is not ISkiaDrawingContextImpl skiaDrawingContextImpl)
- {
- return;
- }
- var imageInfo = new SKImageInfo((int)_control.RenderSize.Width, (int)_control.RenderSize.Height, SKColorType.Rgba8888);
- var glInfo = new GRGlFramebufferInfo((uint)_framebuffer, SKColorType.Rgba8888.ToGlSizedFormat());
- GL.WaitSync(fence, WaitSyncFlags.None, ulong.MaxValue);
- using var backendTexture = new GRBackendRenderTarget(imageInfo.Width, imageInfo.Height, 1, 0, glInfo);
- using var surface = SKSurface.Create(skiaDrawingContextImpl.GrContext, backendTexture, GRSurfaceOrigin.BottomLeft, SKColorType.Rgba8888);
- if (surface == null)
- {
- return;
- }
- var rect = new Rect(new Point(), _control.RenderSize);
- using var snapshot = surface.Snapshot();
- skiaDrawingContextImpl.SkCanvas.DrawImage(snapshot, rect.ToSKRect(), _control.Bounds.ToSKRect(), new SKPaint());
- }
- }
- }
- }
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