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- using System;
- namespace Ryujinx.Audio.Renderer.Server.Upsampler
- {
- /// <summary>
- /// Server state for a upsampling.
- /// </summary>
- public class UpsamplerState
- {
- /// <summary>
- /// The output buffer containing the target samples.
- /// </summary>
- public Memory<float> OutputBuffer { get; }
- /// <summary>
- /// The target sample count.
- /// </summary>
- public uint SampleCount { get; }
- /// <summary>
- /// The index of the <see cref="UpsamplerState"/>. (used to free it)
- /// </summary>
- private int _index;
- /// <summary>
- /// The <see cref="UpsamplerManager"/>.
- /// </summary>
- private UpsamplerManager _manager;
- /// <summary>
- /// The source sample count.
- /// </summary>
- public uint SourceSampleCount;
- /// <summary>
- /// The input buffer indices of the buffers holding the samples that need upsampling.
- /// </summary>
- public ushort[] InputBufferIndices;
- /// <summary>
- /// Create a new <see cref="UpsamplerState"/>.
- /// </summary>
- /// <param name="manager">The upsampler manager.</param>
- /// <param name="index">The index of the <see cref="UpsamplerState"/>. (used to free it)</param>
- /// <param name="outputBuffer">The output buffer used to contain the target samples.</param>
- /// <param name="sampleCount">The target sample count.</param>
- public UpsamplerState(UpsamplerManager manager, int index, Memory<float> outputBuffer, uint sampleCount)
- {
- _manager = manager;
- _index = index;
- OutputBuffer = outputBuffer;
- SampleCount = sampleCount;
- }
- /// <summary>
- /// Release the <see cref="UpsamplerState"/>.
- /// </summary>
- public void Release()
- {
- _manager.Free(_index);
- }
- }
- }
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