SinkContext.cs 1.5 KB

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  1. using System.Diagnostics;
  2. namespace Ryujinx.Audio.Renderer.Server.Sink
  3. {
  4. /// <summary>
  5. /// Sink context.
  6. /// </summary>
  7. public class SinkContext
  8. {
  9. /// <summary>
  10. /// Storage for <see cref="BaseSink"/>.
  11. /// </summary>
  12. private BaseSink[] _sinks;
  13. /// <summary>
  14. /// The total sink count.
  15. /// </summary>
  16. private uint _sinkCount;
  17. /// <summary>
  18. /// Initialize the <see cref="SinkContext"/>.
  19. /// </summary>
  20. /// <param name="sinksCount">The total sink count.</param>
  21. public void Initialize(uint sinksCount)
  22. {
  23. _sinkCount = sinksCount;
  24. _sinks = new BaseSink[_sinkCount];
  25. for (int i = 0; i < _sinkCount; i++)
  26. {
  27. _sinks[i] = new BaseSink();
  28. }
  29. }
  30. /// <summary>
  31. /// Get the total sink count.
  32. /// </summary>
  33. /// <returns>The total sink count.</returns>
  34. public uint GetCount()
  35. {
  36. return _sinkCount;
  37. }
  38. /// <summary>
  39. /// Get a reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.
  40. /// </summary>
  41. /// <param name="id">The index to use.</param>
  42. /// <returns>A reference to a <see cref="BaseSink"/> at the given <paramref name="id"/>.</returns>
  43. public ref BaseSink GetSink(int id)
  44. {
  45. Debug.Assert(id >= 0 && id < _sinkCount);
  46. return ref _sinks[id];
  47. }
  48. }
  49. }