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- using Ryujinx.Common.Memory;
- using Ryujinx.Common.Utilities;
- using System;
- using System.Runtime.InteropServices;
- namespace Ryujinx.Audio.Renderer.Parameter.Sink
- {
- /// <summary>
- /// <see cref="SinkInParameter.SpecificData"/> for <see cref="Common.SinkType.Device"/>.
- /// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1)]
- public struct DeviceParameter
- {
- /// <summary>
- /// Device name storage.
- /// </summary>
- private DeviceNameStruct _deviceName;
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private byte _padding;
- /// <summary>
- /// The total count of channels to output to the device.
- /// </summary>
- public uint InputCount;
- /// <summary>
- /// The input channels index that will be used.
- /// </summary>
- public Array6<byte> Input;
- /// <summary>
- /// Reserved/padding.
- /// </summary>
- private byte _reserved;
- /// <summary>
- /// Set to true if the user controls Surround to Stereo downmixing coefficients.
- /// </summary>
- [MarshalAs(UnmanagedType.I1)]
- public bool DownMixParameterEnabled;
- /// <summary>
- /// The user Surround to Stereo downmixing coefficients.
- /// </summary>
- public Array4<float> DownMixParameter;
- [StructLayout(LayoutKind.Sequential, Size = 0xFF, Pack = 1)]
- private struct DeviceNameStruct { }
- /// <summary>
- /// The output device name.
- /// </summary>
- public Span<byte> DeviceName => SpanHelpers.AsSpan<DeviceNameStruct, byte>(ref _deviceName);
- }
- }
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