PipelineDynamicState.cs 4.9 KB

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  1. using Ryujinx.Common.Memory;
  2. using Silk.NET.Vulkan;
  3. namespace Ryujinx.Graphics.Vulkan
  4. {
  5. struct PipelineDynamicState
  6. {
  7. private float _depthBiasSlopeFactor;
  8. private float _depthBiasConstantFactor;
  9. private float _depthBiasClamp;
  10. public int ScissorsCount;
  11. private Array16<Rect2D> _scissors;
  12. private uint _backCompareMask;
  13. private uint _backWriteMask;
  14. private uint _backReference;
  15. private uint _frontCompareMask;
  16. private uint _frontWriteMask;
  17. private uint _frontReference;
  18. private Array4<float> _blendConstants;
  19. public int ViewportsCount;
  20. public Array16<Viewport> Viewports;
  21. private enum DirtyFlags
  22. {
  23. None = 0,
  24. Blend = 1 << 0,
  25. DepthBias = 1 << 1,
  26. Scissor = 1 << 2,
  27. Stencil = 1 << 3,
  28. Viewport = 1 << 4,
  29. All = Blend | DepthBias | Scissor | Stencil | Viewport
  30. }
  31. private DirtyFlags _dirty;
  32. public void SetBlendConstants(float r, float g, float b, float a)
  33. {
  34. _blendConstants[0] = r;
  35. _blendConstants[1] = g;
  36. _blendConstants[2] = b;
  37. _blendConstants[3] = a;
  38. _dirty |= DirtyFlags.Blend;
  39. }
  40. public void SetDepthBias(float slopeFactor, float constantFactor, float clamp)
  41. {
  42. _depthBiasSlopeFactor = slopeFactor;
  43. _depthBiasConstantFactor = constantFactor;
  44. _depthBiasClamp = clamp;
  45. _dirty |= DirtyFlags.DepthBias;
  46. }
  47. public void SetScissor(int index, Rect2D scissor)
  48. {
  49. _scissors[index] = scissor;
  50. _dirty |= DirtyFlags.Scissor;
  51. }
  52. public void SetStencilMasks(
  53. uint backCompareMask,
  54. uint backWriteMask,
  55. uint backReference,
  56. uint frontCompareMask,
  57. uint frontWriteMask,
  58. uint frontReference)
  59. {
  60. _backCompareMask = backCompareMask;
  61. _backWriteMask = backWriteMask;
  62. _backReference = backReference;
  63. _frontCompareMask = frontCompareMask;
  64. _frontWriteMask = frontWriteMask;
  65. _frontReference = frontReference;
  66. _dirty |= DirtyFlags.Stencil;
  67. }
  68. public void SetViewport(int index, Viewport viewport)
  69. {
  70. Viewports[index] = viewport;
  71. _dirty |= DirtyFlags.Viewport;
  72. }
  73. public void SetViewportsDirty()
  74. {
  75. _dirty |= DirtyFlags.Viewport;
  76. }
  77. public void ForceAllDirty()
  78. {
  79. _dirty = DirtyFlags.All;
  80. }
  81. public void ReplayIfDirty(Vk api, CommandBuffer commandBuffer)
  82. {
  83. if (_dirty.HasFlag(DirtyFlags.Blend))
  84. {
  85. RecordBlend(api, commandBuffer);
  86. }
  87. if (_dirty.HasFlag(DirtyFlags.DepthBias))
  88. {
  89. RecordDepthBias(api, commandBuffer);
  90. }
  91. if (_dirty.HasFlag(DirtyFlags.Scissor))
  92. {
  93. RecordScissor(api, commandBuffer);
  94. }
  95. if (_dirty.HasFlag(DirtyFlags.Stencil))
  96. {
  97. RecordStencilMasks(api, commandBuffer);
  98. }
  99. if (_dirty.HasFlag(DirtyFlags.Viewport))
  100. {
  101. RecordViewport(api, commandBuffer);
  102. }
  103. _dirty = DirtyFlags.None;
  104. }
  105. private void RecordBlend(Vk api, CommandBuffer commandBuffer)
  106. {
  107. api.CmdSetBlendConstants(commandBuffer, _blendConstants.AsSpan());
  108. }
  109. private void RecordDepthBias(Vk api, CommandBuffer commandBuffer)
  110. {
  111. api.CmdSetDepthBias(commandBuffer, _depthBiasConstantFactor, _depthBiasClamp, _depthBiasSlopeFactor);
  112. }
  113. private void RecordScissor(Vk api, CommandBuffer commandBuffer)
  114. {
  115. api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.AsSpan());
  116. }
  117. private void RecordStencilMasks(Vk api, CommandBuffer commandBuffer)
  118. {
  119. api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.StencilFaceBackBit, _backCompareMask);
  120. api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.StencilFaceBackBit, _backWriteMask);
  121. api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.StencilFaceBackBit, _backReference);
  122. api.CmdSetStencilCompareMask(commandBuffer, StencilFaceFlags.StencilFaceFrontBit, _frontCompareMask);
  123. api.CmdSetStencilWriteMask(commandBuffer, StencilFaceFlags.StencilFaceFrontBit, _frontWriteMask);
  124. api.CmdSetStencilReference(commandBuffer, StencilFaceFlags.StencilFaceFrontBit, _frontReference);
  125. }
  126. private void RecordViewport(Vk api, CommandBuffer commandBuffer)
  127. {
  128. api.CmdSetViewport(commandBuffer, 0, (uint)ViewportsCount, Viewports.AsSpan());
  129. }
  130. }
  131. }