| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423 |
- using CommandLine;
- using Gommon;
- using Ryujinx.Ava.Utilities.Configuration;
- using Ryujinx.Common.Configuration;
- using Ryujinx.Common.Configuration.Hid;
- using Ryujinx.HLE;
- using Ryujinx.HLE.HOS.SystemState;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- namespace Ryujinx.Headless
- {
- public class Options
- {
- public void InheritMainConfig(string[] originalArgs, ConfigurationState configurationState, out bool needsProfileSet)
- {
- needsProfileSet = NeedsOverride(nameof(UserProfile));
- if (NeedsOverride(nameof(IsFullscreen)))
- IsFullscreen = configurationState.UI.StartFullscreen;
- if (NeedsOverride(nameof(EnableKeyboard)))
- EnableKeyboard = configurationState.Hid.EnableKeyboard;
-
- if (NeedsOverride(nameof(EnableMouse)))
- EnableMouse = configurationState.Hid.EnableMouse;
- if (NeedsOverride(nameof(HideCursorMode)))
- HideCursorMode = configurationState.HideCursor;
- if (NeedsOverride(nameof(DisablePTC)))
- DisablePTC = !configurationState.System.EnablePtc;
- if (NeedsOverride(nameof(EnableInternetAccess)))
- EnableInternetAccess = configurationState.System.EnableInternetAccess;
- if (NeedsOverride(nameof(DisableFsIntegrityChecks)))
- DisableFsIntegrityChecks = configurationState.System.EnableFsIntegrityChecks;
-
- if (NeedsOverride(nameof(FsGlobalAccessLogMode)))
- FsGlobalAccessLogMode = configurationState.System.FsGlobalAccessLogMode;
-
- if (NeedsOverride(nameof(VSyncMode)))
- VSyncMode = configurationState.Graphics.VSyncMode;
-
- if (NeedsOverride(nameof(CustomVSyncInterval)))
- CustomVSyncInterval = configurationState.Graphics.CustomVSyncInterval;
-
- if (NeedsOverride(nameof(DisableShaderCache)))
- DisableShaderCache = !configurationState.Graphics.EnableShaderCache;
- if (NeedsOverride(nameof(EnableTextureRecompression)))
- EnableTextureRecompression = configurationState.Graphics.EnableTextureRecompression;
-
- if (NeedsOverride(nameof(DisableDockedMode)))
- DisableDockedMode = !configurationState.System.EnableDockedMode;
- if (NeedsOverride(nameof(SystemLanguage)))
- SystemLanguage = (SystemLanguage)(int)configurationState.System.Language.Value;
-
- if (NeedsOverride(nameof(SystemRegion)))
- SystemRegion = (RegionCode)(int)configurationState.System.Region.Value;
-
- if (NeedsOverride(nameof(SystemTimeZone)))
- SystemTimeZone = configurationState.System.TimeZone;
-
- if (NeedsOverride(nameof(SystemTimeOffset)))
- SystemTimeOffset = configurationState.System.SystemTimeOffset;
-
- if (NeedsOverride(nameof(MemoryManagerMode)))
- MemoryManagerMode = configurationState.System.MemoryManagerMode;
-
- if (NeedsOverride(nameof(AudioVolume)))
- AudioVolume = configurationState.System.AudioVolume;
- if (NeedsOverride(nameof(UseHypervisor)) && OperatingSystem.IsMacOS())
- UseHypervisor = configurationState.System.UseHypervisor;
- if (NeedsOverride(nameof(MultiplayerLanInterfaceId)))
- MultiplayerLanInterfaceId = configurationState.Multiplayer.LanInterfaceId;
-
- if (NeedsOverride(nameof(DisableFileLog)))
- DisableFileLog = !configurationState.Logger.EnableFileLog;
-
- if (NeedsOverride(nameof(LoggingEnableDebug)))
- LoggingEnableDebug = configurationState.Logger.EnableDebug;
-
- if (NeedsOverride(nameof(LoggingDisableStub)))
- LoggingDisableStub = !configurationState.Logger.EnableStub;
-
- if (NeedsOverride(nameof(LoggingDisableInfo)))
- LoggingDisableInfo = !configurationState.Logger.EnableInfo;
-
- if (NeedsOverride(nameof(LoggingDisableWarning)))
- LoggingDisableWarning = !configurationState.Logger.EnableWarn;
-
- if (NeedsOverride(nameof(LoggingDisableError)))
- LoggingDisableError = !configurationState.Logger.EnableError;
-
- if (NeedsOverride(nameof(LoggingEnableTrace)))
- LoggingEnableTrace = configurationState.Logger.EnableTrace;
-
- if (NeedsOverride(nameof(LoggingDisableGuest)))
- LoggingDisableGuest = !configurationState.Logger.EnableGuest;
- if (NeedsOverride(nameof(LoggingEnableFsAccessLog)))
- LoggingEnableFsAccessLog = configurationState.Logger.EnableFsAccessLog;
- if (NeedsOverride(nameof(LoggingGraphicsDebugLevel)))
- LoggingGraphicsDebugLevel = configurationState.Logger.GraphicsDebugLevel;
- if (NeedsOverride(nameof(ResScale)))
- ResScale = configurationState.Graphics.ResScale;
-
- if (NeedsOverride(nameof(MaxAnisotropy)))
- MaxAnisotropy = configurationState.Graphics.MaxAnisotropy;
-
- if (NeedsOverride(nameof(AspectRatio)))
- AspectRatio = configurationState.Graphics.AspectRatio;
-
- if (NeedsOverride(nameof(BackendThreading)))
- BackendThreading = configurationState.Graphics.BackendThreading;
-
- if (NeedsOverride(nameof(DisableMacroHLE)))
- DisableMacroHLE = !configurationState.Graphics.EnableMacroHLE;
-
- if (NeedsOverride(nameof(GraphicsShadersDumpPath)))
- GraphicsShadersDumpPath = configurationState.Graphics.ShadersDumpPath;
-
- if (NeedsOverride(nameof(GraphicsBackend)))
- GraphicsBackend = configurationState.Graphics.GraphicsBackend;
-
- if (NeedsOverride(nameof(AntiAliasing)))
- AntiAliasing = configurationState.Graphics.AntiAliasing;
-
- if (NeedsOverride(nameof(ScalingFilter)))
- ScalingFilter = configurationState.Graphics.ScalingFilter;
-
- if (NeedsOverride(nameof(ScalingFilterLevel)))
- ScalingFilterLevel = configurationState.Graphics.ScalingFilterLevel;
- if (NeedsOverride(nameof(DramSize)))
- DramSize = configurationState.System.DramSize;
-
- if (NeedsOverride(nameof(IgnoreMissingServices)))
- IgnoreMissingServices = configurationState.System.IgnoreMissingServices;
-
- if (NeedsOverride(nameof(IgnoreControllerApplet)))
- IgnoreControllerApplet = configurationState.System.IgnoreControllerApplet;
-
- return;
-
- bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
- }
- public void InheritMainConfigInput(string[] originalArgs, ConfigurationState configurationState)
- {
- Dictionary<PlayerIndex, (string InputId, string InputProfileName)> indicesToProperties = new()
- {
- { PlayerIndex.Handheld, (nameof(InputIdHandheld), nameof(InputProfileHandheldName)) },
- { PlayerIndex.Player1, (nameof(InputId1), nameof(InputProfile1Name)) },
- { PlayerIndex.Player2, (nameof(InputId2), nameof(InputProfile2Name)) },
- { PlayerIndex.Player3, (nameof(InputId3), nameof(InputProfile3Name)) },
- { PlayerIndex.Player4, (nameof(InputId4), nameof(InputProfile4Name)) },
- { PlayerIndex.Player5, (nameof(InputId5), nameof(InputProfile5Name)) },
- { PlayerIndex.Player6, (nameof(InputId6), nameof(InputProfile6Name)) },
- { PlayerIndex.Player7, (nameof(InputId7), nameof(InputProfile7Name)) },
- { PlayerIndex.Player8, (nameof(InputId8), nameof(InputProfile8Name)) }
- };
- foreach ((PlayerIndex playerIndex, _) in indicesToProperties
- .Where(it => NeedsOverride(it.Value.InputId) && NeedsOverride(it.Value.InputProfileName)))
- {
- configurationState.Hid.InputConfig.Value.FindFirst(x => x.PlayerIndex == playerIndex)
- .IfPresent(ic => InheritedInputConfigs[playerIndex] = ic);
- }
- return;
-
- bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
- }
- private static string OptionName(string propertyName) =>
- typeof(Options)!.GetProperty(propertyName)!.GetCustomAttribute<OptionAttribute>()!.LongName;
-
- // General
-
- [Option("use-main-config", Required = false, Default = false, HelpText = "Use the settings from what was configured via the UI.")]
- public bool InheritConfig { get; set; }
- [Option("root-data-dir", Required = false, HelpText = "Set the custom folder path for Ryujinx data.")]
- public string BaseDataDir { get; set; }
- [Option("profile", Required = false, HelpText = "Set the user profile to launch the game with.")]
- public string UserProfile { get; set; }
- [Option("display-id", Required = false, Default = 0, HelpText = "Set the display to use - especially helpful for fullscreen mode. [0-n]")]
- public int DisplayId { get; set; }
- [Option("fullscreen", Required = false, Default = false, HelpText = "Launch the game in fullscreen mode.")]
- public bool IsFullscreen { get; set; }
- [Option("exclusive-fullscreen", Required = false, Default = false, HelpText = "Launch the game in exclusive fullscreen mode.")]
- public bool IsExclusiveFullscreen { get; set; }
- [Option("exclusive-fullscreen-width", Required = false, Default = 1920, HelpText = "Set horizontal resolution for exclusive fullscreen mode.")]
- public int ExclusiveFullscreenWidth { get; set; }
- [Option("exclusive-fullscreen-height", Required = false, Default = 1080, HelpText = "Set vertical resolution for exclusive fullscreen mode.")]
- public int ExclusiveFullscreenHeight { get; set; }
- // Input
- [Option("input-profile-1", Required = false, HelpText = "Set the input profile in use for Player 1.")]
- public string InputProfile1Name { get; set; }
- [Option("input-profile-2", Required = false, HelpText = "Set the input profile in use for Player 2.")]
- public string InputProfile2Name { get; set; }
- [Option("input-profile-3", Required = false, HelpText = "Set the input profile in use for Player 3.")]
- public string InputProfile3Name { get; set; }
- [Option("input-profile-4", Required = false, HelpText = "Set the input profile in use for Player 4.")]
- public string InputProfile4Name { get; set; }
- [Option("input-profile-5", Required = false, HelpText = "Set the input profile in use for Player 5.")]
- public string InputProfile5Name { get; set; }
- [Option("input-profile-6", Required = false, HelpText = "Set the input profile in use for Player 6.")]
- public string InputProfile6Name { get; set; }
- [Option("input-profile-7", Required = false, HelpText = "Set the input profile in use for Player 7.")]
- public string InputProfile7Name { get; set; }
- [Option("input-profile-8", Required = false, HelpText = "Set the input profile in use for Player 8.")]
- public string InputProfile8Name { get; set; }
- [Option("input-profile-handheld", Required = false, HelpText = "Set the input profile in use for the Handheld Player.")]
- public string InputProfileHandheldName { get; set; }
- [Option("input-id-1", Required = false, HelpText = "Set the input id in use for Player 1.")]
- public string InputId1 { get; set; }
- [Option("input-id-2", Required = false, HelpText = "Set the input id in use for Player 2.")]
- public string InputId2 { get; set; }
- [Option("input-id-3", Required = false, HelpText = "Set the input id in use for Player 3.")]
- public string InputId3 { get; set; }
- [Option("input-id-4", Required = false, HelpText = "Set the input id in use for Player 4.")]
- public string InputId4 { get; set; }
- [Option("input-id-5", Required = false, HelpText = "Set the input id in use for Player 5.")]
- public string InputId5 { get; set; }
- [Option("input-id-6", Required = false, HelpText = "Set the input id in use for Player 6.")]
- public string InputId6 { get; set; }
- [Option("input-id-7", Required = false, HelpText = "Set the input id in use for Player 7.")]
- public string InputId7 { get; set; }
- [Option("input-id-8", Required = false, HelpText = "Set the input id in use for Player 8.")]
- public string InputId8 { get; set; }
- [Option("input-id-handheld", Required = false, HelpText = "Set the input id in use for the Handheld Player.")]
- public string InputIdHandheld { get; set; }
- [Option("enable-keyboard", Required = false, Default = false, HelpText = "Enable or disable keyboard support (Independent from controllers binding).")]
- public bool EnableKeyboard { get; set; }
- [Option("enable-mouse", Required = false, Default = false, HelpText = "Enable or disable mouse support.")]
- public bool EnableMouse { get; set; }
- [Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")]
- public HideCursorMode HideCursorMode { get; set; }
- [Option("list-input-profiles", Required = false, HelpText = "List input profiles.")]
- public bool ListInputProfiles { get; set; }
- [Option("list-input-ids", Required = false, HelpText = "List input IDs.")]
- public bool ListInputIds { get; set; }
- // System
- [Option("disable-ptc", Required = false, HelpText = "Disables profiled persistent translation cache.")]
- public bool DisablePTC { get; set; }
- [Option("enable-internet-connection", Required = false, Default = false, HelpText = "Enables guest Internet connection.")]
- public bool EnableInternetAccess { get; set; }
- [Option("disable-fs-integrity-checks", Required = false, HelpText = "Disables integrity checks on Game content files.")]
- public bool DisableFsIntegrityChecks { get; set; }
- [Option("fs-global-access-log-mode", Required = false, Default = 0, HelpText = "Enables FS access log output to the console.")]
- public int FsGlobalAccessLogMode { get; set; }
- [Option("vsync-mode", Required = false, Default = VSyncMode.Switch, HelpText = "Sets the emulated VSync mode (Switch, Unbounded, or Custom).")]
- public VSyncMode VSyncMode { get; set; }
- [Option("custom-refresh-rate", Required = false, Default = 90, HelpText = "Sets the custom refresh rate target value (integer).")]
- public int CustomVSyncInterval { get; set; }
- [Option("disable-shader-cache", Required = false, HelpText = "Disables Shader cache.")]
- public bool DisableShaderCache { get; set; }
- [Option("enable-texture-recompression", Required = false, Default = false, HelpText = "Enables Texture recompression.")]
- public bool EnableTextureRecompression { get; set; }
- [Option("disable-docked-mode", Required = false, HelpText = "Disables Docked Mode.")]
- public bool DisableDockedMode { get; set; }
- [Option("system-language", Required = false, Default = SystemLanguage.AmericanEnglish, HelpText = "Change System Language.")]
- public SystemLanguage SystemLanguage { get; set; }
- [Option("system-region", Required = false, Default = RegionCode.USA, HelpText = "Change System Region.")]
- public RegionCode SystemRegion { get; set; }
- [Option("system-timezone", Required = false, Default = "UTC", HelpText = "Change System TimeZone.")]
- public string SystemTimeZone { get; set; }
- [Option("system-time-offset", Required = false, Default = 0, HelpText = "Change System Time Offset in seconds.")]
- public long SystemTimeOffset { get; set; }
- [Option("memory-manager-mode", Required = false, Default = MemoryManagerMode.HostMappedUnsafe, HelpText = "The selected memory manager mode.")]
- public MemoryManagerMode MemoryManagerMode { get; set; }
- [Option("audio-volume", Required = false, Default = 1.0f, HelpText = "The audio level (0 to 1).")]
- public float AudioVolume { get; set; }
- [Option("use-hypervisor", Required = false, Default = true, HelpText = "Uses Hypervisor over JIT if available.")]
- public bool? UseHypervisor { get; set; }
- [Option("lan-interface-id", Required = false, Default = "0", HelpText = "GUID for the network interface used by LAN.")]
- public string MultiplayerLanInterfaceId { get; set; }
- // Logging
- [Option("disable-file-logging", Required = false, Default = false, HelpText = "Disables logging to a file on disk.")]
- public bool DisableFileLog { get; set; }
- [Option("enable-debug-logs", Required = false, Default = false, HelpText = "Enables printing debug log messages.")]
- public bool LoggingEnableDebug { get; set; }
- [Option("disable-stub-logs", Required = false, HelpText = "Disables printing stub log messages.")]
- public bool LoggingDisableStub { get; set; }
- [Option("disable-info-logs", Required = false, HelpText = "Disables printing info log messages.")]
- public bool LoggingDisableInfo { get; set; }
- [Option("disable-warning-logs", Required = false, HelpText = "Disables printing warning log messages.")]
- public bool LoggingDisableWarning { get; set; }
- [Option("disable-error-logs", Required = false, HelpText = "Disables printing error log messages.")]
- public bool LoggingDisableError { get; set; }
- [Option("enable-trace-logs", Required = false, Default = false, HelpText = "Enables printing trace log messages.")]
- public bool LoggingEnableTrace { get; set; }
- [Option("disable-guest-logs", Required = false, HelpText = "Disables printing guest log messages.")]
- public bool LoggingDisableGuest { get; set; }
- [Option("enable-fs-access-logs", Required = false, Default = false, HelpText = "Enables printing FS access log messages.")]
- public bool LoggingEnableFsAccessLog { get; set; }
- [Option("graphics-debug-level", Required = false, Default = GraphicsDebugLevel.None, HelpText = "Change Graphics API debug log level.")]
- public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
- // Graphics
- [Option("resolution-scale", Required = false, Default = 1, HelpText = "Resolution Scale. A floating point scale applied to applicable render targets.")]
- public float ResScale { get; set; }
- [Option("max-anisotropy", Required = false, Default = -1, HelpText = "Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.")]
- public float MaxAnisotropy { get; set; }
- [Option("aspect-ratio", Required = false, Default = AspectRatio.Fixed16x9, HelpText = "Aspect Ratio applied to the renderer window.")]
- public AspectRatio AspectRatio { get; set; }
- [Option("backend-threading", Required = false, Default = BackendThreading.Auto, HelpText = "Whether or not backend threading is enabled. The \"Auto\" setting will determine whether threading should be enabled at runtime.")]
- public BackendThreading BackendThreading { get; set; }
- [Option("disable-macro-hle", Required = false, HelpText = "Disables high-level emulation of Macro code. Leaving this enabled improves performance but may cause graphical glitches in some games.")]
- public bool DisableMacroHLE { get; set; }
- [Option("graphics-shaders-dump-path", Required = false, HelpText = "Dumps shaders in this local directory. (Developer only)")]
- public string GraphicsShadersDumpPath { get; set; }
- [Option("graphics-backend", Required = false, Default = GraphicsBackend.Vulkan, HelpText = "Change Graphics Backend to use.")]
- public GraphicsBackend GraphicsBackend { get; set; }
- [Option("preferred-gpu-vendor", Required = false, Default = "", HelpText = "When using the Vulkan backend, prefer using the GPU from the specified vendor.")]
- public string PreferredGPUVendor { get; set; }
- [Option("anti-aliasing", Required = false, Default = AntiAliasing.None, HelpText = "Set the type of anti aliasing being used. [None|Fxaa|SmaaLow|SmaaMedium|SmaaHigh|SmaaUltra]")]
- public AntiAliasing AntiAliasing { get; set; }
- [Option("scaling-filter", Required = false, Default = ScalingFilter.Bilinear, HelpText = "Set the scaling filter. [Bilinear|Nearest|Fsr|Area]")]
- public ScalingFilter ScalingFilter { get; set; }
- [Option("scaling-filter-level", Required = false, Default = 0, HelpText = "Set the scaling filter intensity (currently only applies to FSR). [0-100]")]
- public int ScalingFilterLevel { get; set; }
- // Hacks
- [Option("dram-size", Required = false, Default = MemoryConfiguration.MemoryConfiguration4GiB, HelpText = "Set the RAM amount on the emulated system.")]
- public MemoryConfiguration DramSize { get; set; }
- [Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")]
- public bool IgnoreMissingServices { get; set; }
-
- [Option("ignore-controller-applet", Required = false, Default = false, HelpText = "Enable ignoring the controller applet when your game loses connection to your controller.")]
- public bool IgnoreControllerApplet { get; set; }
- // Values
- [Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)]
- public string InputPath { get; set; }
- public SafeDictionary<PlayerIndex, InputConfig> InheritedInputConfigs = new();
- }
- }
|