gdkchan 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 лет назад
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Converters 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 лет назад
Formats 873bb4c15a Fix BC6 Signed/Unsigned float texture formats 6 лет назад
Buffer.cs 1876b346fe Initial work 6 лет назад
Counters.cs 1876b346fe Initial work 6 лет назад
Debugger.cs 1876b346fe Initial work 6 лет назад
Framebuffer.cs d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 6 лет назад
HwCapabilities.cs cb171f6ebf Support shared color mask, implement more shader instructions 6 лет назад
Pipeline.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 лет назад
Program.cs d274328c31 Fix image units bindings and shader dump in the presence of NOPs 6 лет назад
Renderer.cs cb171f6ebf Support shared color mask, implement more shader instructions 6 лет назад
Ryujinx.Graphics.OpenGL.csproj 1876b346fe Initial work 6 лет назад
Sampler.cs 1876b346fe Initial work 6 лет назад
Shader.cs 1876b346fe Initial work 6 лет назад
TextureCopy.cs 1876b346fe Initial work 6 лет назад
TextureCopyUnscaled.cs 1876b346fe Initial work 6 лет назад
TextureStorage.cs 1876b346fe Initial work 6 лет назад
TextureView.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 6 лет назад
VertexArray.cs 1876b346fe Initial work 6 лет назад
VertexBuffer.cs 1876b346fe Initial work 6 лет назад
Window.cs 16d88c21fc Improved and simplified window texture presentation 6 лет назад