| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 |
- namespace Ryujinx.Graphics.Gpu.State
- {
- enum MethodOffset
- {
- I2mParams = 0x60,
- LaunchDma = 0x6c,
- LoadInlineData = 0x6d,
- CopyDstTexture = 0x80,
- CopySrcTexture = 0x8c,
- DispatchParamsAddress = 0xad,
- Dispatch = 0xaf,
- CopyBuffer = 0xc0,
- CopyBufferParams = 0x100,
- CopyBufferSwizzle = 0x1c2,
- CopyBufferDstTexture = 0x1c3,
- CopyBufferSrcTexture = 0x1ca,
- RtColorState = 0x200,
- CopyTextureControl = 0x223,
- CopyRegion = 0x22c,
- CopyTexture = 0x237,
- ViewportTransform = 0x280,
- ViewportExtents = 0x300,
- VertexBufferDrawState = 0x35d,
- DepthMode = 0x35f,
- ClearColors = 0x360,
- ClearDepthValue = 0x364,
- ClearStencilValue = 0x368,
- DepthBiasState = 0x370,
- TextureBarrier = 0x378,
- StencilBackMasks = 0x3d5,
- InvalidateTextures = 0x3dd,
- TextureBarrierTiled = 0x3df,
- RtColorMaskShared = 0x3e4,
- RtDepthStencilState = 0x3f8,
- VertexAttribState = 0x458,
- RtControl = 0x487,
- RtDepthStencilSize = 0x48a,
- SamplerIndex = 0x48d,
- DepthTestEnable = 0x4b3,
- BlendIndependent = 0x4b9,
- DepthWriteEnable = 0x4ba,
- DepthTestFunc = 0x4c3,
- BlendStateCommon = 0x4cf,
- BlendEnableCommon = 0x4d7,
- BlendEnable = 0x4d8,
- StencilTestState = 0x4e0,
- YControl = 0x4eb,
- FirstVertex = 0x50d,
- FirstInstance = 0x50e,
- ResetCounter = 0x54c,
- RtDepthStencilEnable = 0x54e,
- ConditionState = 0x554,
- SamplerPoolState = 0x557,
- DepthBiasFactor = 0x55b,
- TexturePoolState = 0x55d,
- StencilBackTestState = 0x565,
- DepthBiasUnits = 0x56f,
- RtMsaaMode = 0x574,
- ShaderBaseAddress = 0x582,
- DrawEnd = 0x585,
- DrawBegin = 0x586,
- PrimitiveRestartState = 0x591,
- IndexBufferState = 0x5f2,
- IndexBufferCount = 0x5f8,
- DepthBiasClamp = 0x61f,
- VertexBufferInstanced = 0x620,
- FaceState = 0x646,
- ViewportTransformEnable = 0x64b,
- Clear = 0x674,
- RtColorMask = 0x680,
- ReportState = 0x6c0,
- Report = 0x6c3,
- VertexBufferState = 0x700,
- BlendState = 0x780,
- VertexBufferEndAddress = 0x7c0,
- ShaderState = 0x800,
- UniformBufferState = 0x8e0,
- UniformBufferUpdateData = 0x8e4,
- UniformBufferBindVertex = 0x904,
- UniformBufferBindTessControl = 0x90c,
- UniformBufferBindTessEvaluation = 0x914,
- UniformBufferBindGeometry = 0x91c,
- UniformBufferBindFragment = 0x924,
- TextureBufferIndex = 0x982
- }
- }
|