MethodOffset.cs 3.9 KB

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  1. namespace Ryujinx.Graphics.Gpu.State
  2. {
  3. enum MethodOffset
  4. {
  5. I2mParams = 0x60,
  6. LaunchDma = 0x6c,
  7. LoadInlineData = 0x6d,
  8. CopyDstTexture = 0x80,
  9. CopySrcTexture = 0x8c,
  10. DispatchParamsAddress = 0xad,
  11. Dispatch = 0xaf,
  12. CopyBuffer = 0xc0,
  13. CopyBufferParams = 0x100,
  14. CopyBufferSwizzle = 0x1c2,
  15. CopyBufferDstTexture = 0x1c3,
  16. CopyBufferSrcTexture = 0x1ca,
  17. RtColorState = 0x200,
  18. CopyTextureControl = 0x223,
  19. CopyRegion = 0x22c,
  20. CopyTexture = 0x237,
  21. ViewportTransform = 0x280,
  22. ViewportExtents = 0x300,
  23. VertexBufferDrawState = 0x35d,
  24. DepthMode = 0x35f,
  25. ClearColors = 0x360,
  26. ClearDepthValue = 0x364,
  27. ClearStencilValue = 0x368,
  28. DepthBiasState = 0x370,
  29. TextureBarrier = 0x378,
  30. StencilBackMasks = 0x3d5,
  31. InvalidateTextures = 0x3dd,
  32. TextureBarrierTiled = 0x3df,
  33. RtColorMaskShared = 0x3e4,
  34. RtDepthStencilState = 0x3f8,
  35. VertexAttribState = 0x458,
  36. RtControl = 0x487,
  37. RtDepthStencilSize = 0x48a,
  38. SamplerIndex = 0x48d,
  39. DepthTestEnable = 0x4b3,
  40. BlendIndependent = 0x4b9,
  41. DepthWriteEnable = 0x4ba,
  42. DepthTestFunc = 0x4c3,
  43. BlendStateCommon = 0x4cf,
  44. BlendEnableCommon = 0x4d7,
  45. BlendEnable = 0x4d8,
  46. StencilTestState = 0x4e0,
  47. YControl = 0x4eb,
  48. FirstVertex = 0x50d,
  49. FirstInstance = 0x50e,
  50. ResetCounter = 0x54c,
  51. RtDepthStencilEnable = 0x54e,
  52. ConditionState = 0x554,
  53. SamplerPoolState = 0x557,
  54. DepthBiasFactor = 0x55b,
  55. TexturePoolState = 0x55d,
  56. StencilBackTestState = 0x565,
  57. DepthBiasUnits = 0x56f,
  58. RtMsaaMode = 0x574,
  59. ShaderBaseAddress = 0x582,
  60. DrawEnd = 0x585,
  61. DrawBegin = 0x586,
  62. PrimitiveRestartState = 0x591,
  63. IndexBufferState = 0x5f2,
  64. IndexBufferCount = 0x5f8,
  65. DepthBiasClamp = 0x61f,
  66. VertexBufferInstanced = 0x620,
  67. FaceState = 0x646,
  68. ViewportTransformEnable = 0x64b,
  69. Clear = 0x674,
  70. RtColorMask = 0x680,
  71. ReportState = 0x6c0,
  72. Report = 0x6c3,
  73. VertexBufferState = 0x700,
  74. BlendState = 0x780,
  75. VertexBufferEndAddress = 0x7c0,
  76. ShaderState = 0x800,
  77. UniformBufferState = 0x8e0,
  78. UniformBufferUpdateData = 0x8e4,
  79. UniformBufferBindVertex = 0x904,
  80. UniformBufferBindTessControl = 0x90c,
  81. UniformBufferBindTessEvaluation = 0x914,
  82. UniformBufferBindGeometry = 0x91c,
  83. UniformBufferBindFragment = 0x924,
  84. TextureBufferIndex = 0x982
  85. }
  86. }