gdkchan f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 há 8 anos atrás
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GlslDecl.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures há 8 anos atrás
GlslDecompiler.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 há 8 anos atrás
GlslProgram.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
ShaderDecode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
ShaderDecodeAlu.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... há 8 anos atrás
ShaderDecodeFlow.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
ShaderDecodeHelper.cs 03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes há 8 anos atrás
ShaderDecodeMem.cs c8c86a3854 Fix for current framebuffer issues (#78) há 8 anos atrás
ShaderDecodeMove.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... há 8 anos atrás
ShaderDecoder.cs c8c86a3854 Fix for current framebuffer issues (#78) há 8 anos atrás
ShaderIrAsg.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
ShaderIrBlock.cs c8c86a3854 Fix for current framebuffer issues (#78) há 8 anos atrás
ShaderIrCond.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures há 8 anos atrás
ShaderIrInst.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... há 8 anos atrás
ShaderIrMeta.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures há 8 anos atrás
ShaderIrMetaTex.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures há 8 anos atrás
ShaderIrMetaTexq.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures há 8 anos atrás
ShaderIrNode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
ShaderIrOp.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures há 8 anos atrás
ShaderIrOperAbuf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
ShaderIrOperCbuf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
ShaderIrOperGpr.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
ShaderIrOperImm.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
ShaderIrOperImmf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
ShaderIrOperPred.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás
ShaderOpCodeTable.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... há 8 anos atrás
ShaderOper.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures há 8 anos atrás
ShaderTexqInfo.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures há 8 anos atrás