ReinUsesLisp a42ab2e40c Implement vertex instancing (#381) il y a 7 ans
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GlslDecl.cs a42ab2e40c Implement vertex instancing (#381) il y a 7 ans
GlslDecompiler.cs a42ab2e40c Implement vertex instancing (#381) il y a 7 ans
GlslProgram.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection il y a 8 ans
ShaderDecode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
ShaderDecodeAlu.cs 4f499b6845 Fix FMUL and TEXS shader instructions (#347) il y a 7 ans
ShaderDecodeFlow.cs e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) il y a 8 ans
ShaderDecodeHelper.cs afc44850be Avoid gpr overwritting on Ld_C instruction (#371) il y a 7 ans
ShaderDecodeMem.cs afc44850be Avoid gpr overwritting on Ld_C instruction (#371) il y a 7 ans
ShaderDecodeMove.cs cd203e98f2 Implement Geometry shaders (#280) il y a 8 ans
ShaderDecodeSpecial.cs 521751795a Code style fixes and nits on the HLE project (#355) il y a 7 ans
ShaderDecoder.cs cd203e98f2 Implement Geometry shaders (#280) il y a 8 ans
ShaderHeader.cs 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) il y a 7 ans
ShaderIrAsg.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
ShaderIrBlock.cs f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) il y a 8 ans
ShaderIrCmnt.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection il y a 8 ans
ShaderIrCond.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures il y a 8 ans
ShaderIrInst.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) il y a 7 ans
ShaderIrMeta.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures il y a 8 ans
ShaderIrMetaTex.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures il y a 8 ans
ShaderIrMetaTexq.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures il y a 8 ans
ShaderIrNode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
ShaderIrOp.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures il y a 8 ans
ShaderIrOperAbuf.cs cd203e98f2 Implement Geometry shaders (#280) il y a 8 ans
ShaderIrOperCbuf.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection il y a 8 ans
ShaderIrOperGpr.cs afc44850be Avoid gpr overwritting on Ld_C instruction (#371) il y a 7 ans
ShaderIrOperImm.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
ShaderIrOperImmf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
ShaderIrOperPred.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
ShaderOpCodeTable.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) il y a 7 ans
ShaderOper.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures il y a 8 ans
ShaderTexqInfo.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures il y a 8 ans