gdkchan f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 rokov pred
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Commands f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 rokov pred
Model ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 rokov pred
Resources bf77d1cab9 GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 3 rokov pred
BufferMap.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 rokov pred
CommandHelper.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 rokov pred
CommandType.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 rokov pred
SyncMap.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 rokov pred
ThreadedHelpers.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 rokov pred
ThreadedPipeline.cs f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 rokov pred
ThreadedRenderer.cs 1080f64df9 Implement HLE macros for render target clears (#3528) 3 rokov pred
ThreadedWindow.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) 3 rokov pred