gdkchan e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) %!s(int64=4) %!d(string=hai) anos
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FormatConverter.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) %!s(int64=4) %!d(string=hai) anos
ITextureInfo.cs 38be18ef2a Fix intel view copy workaround. (#2216) %!s(int64=5) %!d(string=hai) anos
Sampler.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) %!s(int64=5) %!d(string=hai) anos
TextureBase.cs 001005b3d5 Fix sub-image copies on intel GPUs (#2198) %!s(int64=5) %!d(string=hai) anos
TextureBuffer.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) %!s(int64=4) %!d(string=hai) anos
TextureCopy.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) %!s(int64=4) %!d(string=hai) anos
TextureStorage.cs f78bcb8048 Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808) %!s(int64=4) %!d(string=hai) anos
TextureView.cs e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458) %!s(int64=4) %!d(string=hai) anos