gdkchan 0bcbe32367 Only initialize shader outputs that are actually used on the next stage (#3054) vor 4 Jahren
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CodeGen f861f0bca2 Fix missing geometry shader passthrough inputs (#3106) vor 4 Jahren
Decoders 0bcbe32367 Only initialize shader outputs that are actually used on the next stage (#3054) vor 4 Jahren
Instructions 7f6b3d234a Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) vor 4 Jahren
IntermediateRepresentation acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876) vor 4 Jahren
StructuredIr 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) vor 4 Jahren
Translation 0bcbe32367 Only initialize shader outputs that are actually used on the next stage (#3054) vor 4 Jahren
BufferDescriptor.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) vor 5 Jahren
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) vor 5 Jahren
Constants.cs ee1038e542 Initial support for shader attribute indexing (#2546) vor 4 Jahren
IGpuAccessor.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) vor 4 Jahren
InputTopology.cs 48f6570557 Salieri: shader cache (#1701) vor 5 Jahren
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) vor 6 Jahren
Ryujinx.Graphics.Shader.csproj 79adba4402 Add support for render scale to vertex stage. (#2763) vor 4 Jahren
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) vor 5 Jahren
ShaderProgram.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) vor 4 Jahren
ShaderProgramInfo.cs 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) vor 4 Jahren
ShaderStage.cs 79adba4402 Add support for render scale to vertex stage. (#2763) vor 4 Jahren
SupportBuffer.cs 79adba4402 Add support for render scale to vertex stage. (#2763) vor 4 Jahren
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) vor 4 Jahren
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) vor 4 Jahren
TextureDescriptor.cs 48f6570557 Salieri: shader cache (#1701) vor 5 Jahren
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) vor 6 Jahren
TextureHandle.cs 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) vor 4 Jahren
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) vor 4 Jahren