gdkchan ab4867505e Implement GPU scissors (#1058) há 6 anos atrás
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Engine ab4867505e Implement GPU scissors (#1058) há 6 anos atrás
Image 8e64984158 Support partial invalidation on texture access (#1000) há 6 anos atrás
Memory a0e6647860 Compare shader code using a span instead of individual reads. (#917) há 6 anos atrás
Shader a0e6647860 Compare shader code using a span instead of individual reads. (#917) há 6 anos atrás
State ab4867505e Implement GPU scissors (#1058) há 6 anos atrás
ClassId.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu há 6 anos atrás
Constants.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) há 6 anos atrás
DmaPusher.cs 92703af555 Address PR feedback há 6 anos atrás
GpuContext.cs d6b9babe1d Keep the GUI alive when closing a game (#888) há 6 anos atrás
GraphicsConfig.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu há 6 anos atrás
MacroInterpreter.cs ff2bac9c90 Implement MME shadow RAM (#987) há 6 anos atrás
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu há 6 anos atrás
NvGpuFifo.cs ff2bac9c90 Implement MME shadow RAM (#987) há 6 anos atrás
NvGpuFifoMeth.cs ff2bac9c90 Implement MME shadow RAM (#987) há 6 anos atrás
Ryujinx.Graphics.Gpu.csproj 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) há 6 anos atrás
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) há 6 anos atrás
Window.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu há 6 anos atrás