| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 |
- using Ryujinx.Graphics.Gal;
- using Ryujinx.Graphics.Gal.Shader;
- using System;
- using System.IO;
- namespace Ryushader
- {
- class Program
- {
- static void Main(string[] args)
- {
- if (args.Length == 2)
- {
- GlslDecompiler Decompiler = new GlslDecompiler();
- GalShaderType ShaderType = GalShaderType.Vertex;
- switch (args[0].ToLower())
- {
- case "v": ShaderType = GalShaderType.Vertex; break;
- case "tc": ShaderType = GalShaderType.TessControl; break;
- case "te": ShaderType = GalShaderType.TessEvaluation; break;
- case "g": ShaderType = GalShaderType.Geometry; break;
- case "f": ShaderType = GalShaderType.Fragment; break;
- }
- byte[] Data = File.ReadAllBytes(args[1]);
- int[] Code = new int[Data.Length / 4];
- for (int Offset = 0; Offset + 4 <= Data.Length; Offset += 4)
- {
- int Value = BitConverter.ToInt32(Data, Offset);
- Code[Offset >> 2] = Value;
- }
- GlslProgram Program = Decompiler.Decompile(Code, ShaderType);
- Console.WriteLine(Program.Code);
- }
- else
- {
- Console.WriteLine("Usage: Ryushader [v|tc|te|g|f] shader.bin");
- }
- }
- }
- }
|