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OpenGL
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f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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пре 8 година |
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Shader
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5f0dd965bf
Ignore ZR target texture color registers on shader
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пре 8 година |
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Texture
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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EmbeddedResource.cs
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2ed733b1d5
Somewhat better NvFlinger (I guess) (fixes #30)
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пре 8 година |
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GalBlendEquation.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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пре 8 година |
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GalBlendFactor.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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пре 8 година |
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GalClearBufferFlags.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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GalColorF.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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GalConsts.cs
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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пре 8 година |
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GalIndexFormat.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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GalPrimitiveType.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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пре 8 година |
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GalShaderType.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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GalTexture.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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GalTextureFilter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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GalTextureFormat.cs
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7b2f471d4f
[GPU] Add support for the BC4/5 texture formats
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пре 8 година |
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GalTextureMipFilter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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GalTextureSampler.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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GalTextureWrap.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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GalVertexAttrib.cs
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f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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пре 8 година |
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GalVertexAttribSize.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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пре 8 година |
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GalVertexAttribType.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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пре 8 година |
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IGalRenderer.cs
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a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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пре 8 година |
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ShaderDeclInfo.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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ShaderException.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |