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- using ChocolArm64.Memory;
- using ChocolArm64.State;
- using System;
- using System.Threading;
- namespace ChocolArm64
- {
- public class AThread
- {
- public AThreadState ThreadState { get; private set; }
- public AMemory Memory { get; private set; }
- private long EntryPoint;
- private ATranslator Translator;
- private Thread Work;
- public event EventHandler WorkFinished;
- public int ThreadId => ThreadState.ThreadId;
- private int IsExecuting;
- public AThread(ATranslator Translator, AMemory Memory, long EntryPoint)
- {
- this.Translator = Translator;
- this.Memory = Memory;
- this.EntryPoint = EntryPoint;
- ThreadState = new AThreadState();
- ThreadState.Running = true;
- }
- public bool Execute()
- {
- if (Interlocked.Exchange(ref IsExecuting, 1) == 1)
- {
- return false;
- }
- Work = new Thread(delegate()
- {
- Translator.ExecuteSubroutine(this, EntryPoint);
- Memory.RemoveMonitor(ThreadId);
- WorkFinished?.Invoke(this, EventArgs.Empty);
- });
- Work.Start();
- return true;
- }
- public void StopExecution()
- {
- ThreadState.Running = false;
- }
- public bool IsCurrentThread()
- {
- return Thread.CurrentThread == Work;
- }
- }
- }
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