gdkchan 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 8 年之前
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FbFragShader.glsl 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) 8 年之前
FbVtxShader.glsl 5d8a615c21 Enable hardware frame buffer texture scaling 8 年之前
OGLBlend.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 年之前
OGLEnumConverter.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 年之前
OGLFrameBuffer.cs a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 年之前
OGLRasterizer.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 8 年之前
OGLShader.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 8 年之前
OGLTexture.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 年之前
OpenGLRenderer.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 8 年之前