TexelFetchScale_vp.glsl 482 B

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  1. ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
  2. {
  3. float scale = abs(s_render_scale[1 + samplerIndex + s_frag_scale_count]);
  4. if (scale == 1.0)
  5. {
  6. return inputVec;
  7. }
  8. return ivec2(vec2(inputVec) * scale);
  9. }
  10. int Helper_TextureSizeUnscale(int size, int samplerIndex)
  11. {
  12. float scale = abs(s_render_scale[1 + samplerIndex + s_frag_scale_count]);
  13. if (scale == 1.0)
  14. {
  15. return size;
  16. }
  17. return int(float(size) / scale);
  18. }