TexelFetchScale_fp.glsl 657 B

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  1. ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
  2. {
  3. float scale = s_render_scale[1 + samplerIndex];
  4. if (scale == 1.0)
  5. {
  6. return inputVec;
  7. }
  8. if (scale < 0.0) // If less than 0, try interpolate between texels by using the screen position.
  9. {
  10. return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, 0.0 - scale));
  11. }
  12. else
  13. {
  14. return ivec2(vec2(inputVec) * scale);
  15. }
  16. }
  17. int Helper_TextureSizeUnscale(int size, int samplerIndex)
  18. {
  19. float scale = abs(s_render_scale[1 + samplerIndex]);
  20. if (scale == 1.0)
  21. {
  22. return size;
  23. }
  24. return int(float(size) / scale);
  25. }