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- ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
- {
- float scale = s_render_scale[1 + samplerIndex];
- if (scale == 1.0)
- {
- return inputVec;
- }
- if (scale < 0.0) // If less than 0, try interpolate between texels by using the screen position.
- {
- return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, 0.0 - scale));
- }
- else
- {
- return ivec2(vec2(inputVec) * scale);
- }
- }
- int Helper_TextureSizeUnscale(int size, int samplerIndex)
- {
- float scale = abs(s_render_scale[1 + samplerIndex]);
- if (scale == 1.0)
- {
- return size;
- }
- return int(float(size) / scale);
- }
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