| .. |
|
Multithreading
|
79adba4402
Add support for render scale to vertex stage. (#2763)
|
4 vuotta sitten |
|
AddressMode.cs
|
654e617fe7
Some code cleanup
|
6 vuotta sitten |
|
BlendDescriptor.cs
|
a728610b40
Implement Constant Color blends (#1119)
|
6 vuotta sitten |
|
BlendFactor.cs
|
654e617fe7
Some code cleanup
|
6 vuotta sitten |
|
BlendOp.cs
|
329ba5b39b
Fix incorrect GPU GL blend func values (#1612)
|
5 vuotta sitten |
|
BufferHandle.cs
|
5011640b30
Spanify Graphics Abstraction Layer (#1226)
|
5 vuotta sitten |
|
BufferRange.cs
|
812e32f775
Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
|
5 vuotta sitten |
|
Capabilities.cs
|
c05c8e09d4
Add support for the R4G4 texture format (#2956)
|
4 vuotta sitten |
|
ColorF.cs
|
a728610b40
Implement Constant Color blends (#1119)
|
6 vuotta sitten |
|
CompareMode.cs
|
654e617fe7
Some code cleanup
|
6 vuotta sitten |
|
CompareOp.cs
|
e25b7c9848
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
|
6 vuotta sitten |
|
CounterType.cs
|
1876b346fe
Initial work
|
6 vuotta sitten |
|
DepthMode.cs
|
7ce5584f9e
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
|
6 vuotta sitten |
|
DepthStencilMode.cs
|
654e617fe7
Some code cleanup
|
6 vuotta sitten |
|
DepthStencilState.cs
|
654e617fe7
Some code cleanup
|
6 vuotta sitten |
|
DepthTestDescriptor.cs
|
654e617fe7
Some code cleanup
|
6 vuotta sitten |
|
Extents2D.cs
|
9493cdfe55
Allow copy destination to have a different scale from source (#1711)
|
5 vuotta sitten |
|
Extents2DF.cs
|
611bec6e44
Implement DrawTexture functionality (#2747)
|
4 vuotta sitten |
|
Face.cs
|
1876b346fe
Initial work
|
6 vuotta sitten |
|
Format.cs
|
c05c8e09d4
Add support for the R4G4 texture format (#2956)
|
4 vuotta sitten |
|
FrontFace.cs
|
1876b346fe
Initial work
|
6 vuotta sitten |
|
ICounterEvent.cs
|
ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
4 vuotta sitten |
|
IPipeline.cs
|
79adba4402
Add support for render scale to vertex stage. (#2763)
|
4 vuotta sitten |
|
IProgram.cs
|
ddf4b92a9c
Implement parallel host shader cache compilation.
|
5 vuotta sitten |
|
IRenderer.cs
|
ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
4 vuotta sitten |
|
ISampler.cs
|
1876b346fe
Initial work
|
6 vuotta sitten |
|
IShader.cs
|
1876b346fe
Initial work
|
6 vuotta sitten |
|
ITexture.cs
|
4b60371e64
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
|
4 vuotta sitten |
|
IWindow.cs
|
ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
4 vuotta sitten |
|
ImageCrop.cs
|
15131d4350
Force crop when presentation cached texture size mismatches (#2957)
|
4 vuotta sitten |
|
IndexType.cs
|
1876b346fe
Initial work
|
6 vuotta sitten |
|
LogicalOp.cs
|
f224769c49
Implement Logical Operation registers and functionality (#1380)
|
5 vuotta sitten |
|
MagFilter.cs
|
654e617fe7
Some code cleanup
|
6 vuotta sitten |
|
MinFilter.cs
|
654e617fe7
Some code cleanup
|
6 vuotta sitten |
|
Origin.cs
|
a15b951721
Fix wrong face culling once and for all (#1277)
|
5 vuotta sitten |
|
PolygonMode.cs
|
d512ce122c
Initial tessellation shader support (#2534)
|
4 vuotta sitten |
|
PolygonModeMask.cs
|
1876b346fe
Initial work
|
6 vuotta sitten |
|
PrimitiveTopology.cs
|
1876b346fe
Initial work
|
6 vuotta sitten |
|
ProgramLinkStatus.cs
|
ddf4b92a9c
Implement parallel host shader cache compilation.
|
5 vuotta sitten |
|
RectangleF.cs
|
1876b346fe
Initial work
|
6 vuotta sitten |
|
Ryujinx.Graphics.GAL.csproj
|
57d3296ba4
infra: Migrate to .NET 6 (#2829)
|
4 vuotta sitten |
|
SamplerCreateInfo.cs
|
4c6feb652f
Add seamless cubemap flag in sampler parameters. (#1658)
|
5 vuotta sitten |
|
ScreenCaptureImageInfo.cs
|
28618c58d7
Add Screenshot Feature (#2354)
|
4 vuotta sitten |
|
StencilOp.cs
|
654e617fe7
Some code cleanup
|
6 vuotta sitten |
|
StencilTestDescriptor.cs
|
654e617fe7
Some code cleanup
|
6 vuotta sitten |
|
SupportBufferUpdater.cs
|
79adba4402
Add support for render scale to vertex stage. (#2763)
|
4 vuotta sitten |
|
SwizzleComponent.cs
|
654e617fe7
Some code cleanup
|
6 vuotta sitten |
|
Target.cs
|
654e617fe7
Some code cleanup
|
6 vuotta sitten |
|
TextureCreateInfo.cs
|
f78bcb8048
Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808)
|
4 vuotta sitten |
|
TextureReleaseCallback.cs
|
1876b346fe
Initial work
|
6 vuotta sitten |
|
TransformFeedbackDescriptor.cs
|
788ca6a411
Initial transform feedback support (#1370)
|
5 vuotta sitten |
|
VertexAttribDescriptor.cs
|
caf049ed15
Avoid some redundant GL calls (#1958)
|
5 vuotta sitten |
|
VertexBufferDescriptor.cs
|
654e617fe7
Some code cleanup
|
6 vuotta sitten |
|
Viewport.cs
|
1876b346fe
Initial work
|
6 vuotta sitten |
|
ViewportSwizzle.cs
|
a15b951721
Fix wrong face culling once and for all (#1277)
|
5 vuotta sitten |