riperiperi 79adba4402 Add support for render scale to vertex stage. (#2763) 4 vuotta sitten
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Multithreading 79adba4402 Add support for render scale to vertex stage. (#2763) 4 vuotta sitten
AddressMode.cs 654e617fe7 Some code cleanup 6 vuotta sitten
BlendDescriptor.cs a728610b40 Implement Constant Color blends (#1119) 6 vuotta sitten
BlendFactor.cs 654e617fe7 Some code cleanup 6 vuotta sitten
BlendOp.cs 329ba5b39b Fix incorrect GPU GL blend func values (#1612) 5 vuotta sitten
BufferHandle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) 5 vuotta sitten
BufferRange.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 5 vuotta sitten
Capabilities.cs c05c8e09d4 Add support for the R4G4 texture format (#2956) 4 vuotta sitten
ColorF.cs a728610b40 Implement Constant Color blends (#1119) 6 vuotta sitten
CompareMode.cs 654e617fe7 Some code cleanup 6 vuotta sitten
CompareOp.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 6 vuotta sitten
CounterType.cs 1876b346fe Initial work 6 vuotta sitten
DepthMode.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 vuotta sitten
DepthStencilMode.cs 654e617fe7 Some code cleanup 6 vuotta sitten
DepthStencilState.cs 654e617fe7 Some code cleanup 6 vuotta sitten
DepthTestDescriptor.cs 654e617fe7 Some code cleanup 6 vuotta sitten
Extents2D.cs 9493cdfe55 Allow copy destination to have a different scale from source (#1711) 5 vuotta sitten
Extents2DF.cs 611bec6e44 Implement DrawTexture functionality (#2747) 4 vuotta sitten
Face.cs 1876b346fe Initial work 6 vuotta sitten
Format.cs c05c8e09d4 Add support for the R4G4 texture format (#2956) 4 vuotta sitten
FrontFace.cs 1876b346fe Initial work 6 vuotta sitten
ICounterEvent.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 vuotta sitten
IPipeline.cs 79adba4402 Add support for render scale to vertex stage. (#2763) 4 vuotta sitten
IProgram.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 vuotta sitten
IRenderer.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 vuotta sitten
ISampler.cs 1876b346fe Initial work 6 vuotta sitten
IShader.cs 1876b346fe Initial work 6 vuotta sitten
ITexture.cs 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 vuotta sitten
IWindow.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 vuotta sitten
ImageCrop.cs 15131d4350 Force crop when presentation cached texture size mismatches (#2957) 4 vuotta sitten
IndexType.cs 1876b346fe Initial work 6 vuotta sitten
LogicalOp.cs f224769c49 Implement Logical Operation registers and functionality (#1380) 5 vuotta sitten
MagFilter.cs 654e617fe7 Some code cleanup 6 vuotta sitten
MinFilter.cs 654e617fe7 Some code cleanup 6 vuotta sitten
Origin.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 vuotta sitten
PolygonMode.cs d512ce122c Initial tessellation shader support (#2534) 4 vuotta sitten
PolygonModeMask.cs 1876b346fe Initial work 6 vuotta sitten
PrimitiveTopology.cs 1876b346fe Initial work 6 vuotta sitten
ProgramLinkStatus.cs ddf4b92a9c Implement parallel host shader cache compilation. 5 vuotta sitten
RectangleF.cs 1876b346fe Initial work 6 vuotta sitten
Ryujinx.Graphics.GAL.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 vuotta sitten
SamplerCreateInfo.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) 5 vuotta sitten
ScreenCaptureImageInfo.cs 28618c58d7 Add Screenshot Feature (#2354) 4 vuotta sitten
StencilOp.cs 654e617fe7 Some code cleanup 6 vuotta sitten
StencilTestDescriptor.cs 654e617fe7 Some code cleanup 6 vuotta sitten
SupportBufferUpdater.cs 79adba4402 Add support for render scale to vertex stage. (#2763) 4 vuotta sitten
SwizzleComponent.cs 654e617fe7 Some code cleanup 6 vuotta sitten
Target.cs 654e617fe7 Some code cleanup 6 vuotta sitten
TextureCreateInfo.cs f78bcb8048 Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808) 4 vuotta sitten
TextureReleaseCallback.cs 1876b346fe Initial work 6 vuotta sitten
TransformFeedbackDescriptor.cs 788ca6a411 Initial transform feedback support (#1370) 5 vuotta sitten
VertexAttribDescriptor.cs caf049ed15 Avoid some redundant GL calls (#1958) 5 vuotta sitten
VertexBufferDescriptor.cs 654e617fe7 Some code cleanup 6 vuotta sitten
Viewport.cs 1876b346fe Initial work 6 vuotta sitten
ViewportSwizzle.cs a15b951721 Fix wrong face culling once and for all (#1277) 5 vuotta sitten