LDj3SNuD eee639d6ba .NET Core 3.0 is here! (#784) %!s(int64=6) %!d(string=hai) anos
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Gal b2b736abc2 Misc cleanup (#708) %!s(int64=6) %!d(string=hai) anos
Graphics3d eee639d6ba .NET Core 3.0 is here! (#784) %!s(int64=6) %!d(string=hai) anos
Memory eee639d6ba .NET Core 3.0 is here! (#784) %!s(int64=6) %!d(string=hai) anos
Shader ebea4967f8 shader: Add missing fsetp negation bit on srcB (#760) %!s(int64=6) %!d(string=hai) anos
VDec a731ab3a2a Add a new JIT compiler for CPU code (#693) %!s(int64=6) %!d(string=hai) anos
Vic 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
CdmaProcessor.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
ChClassId.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
ChCommandEntry.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
ChSubmissionMode.cs c86aacde76 NVDEC implementation using FFmpeg (#443) %!s(int64=7) %!d(string=hai) anos
DepthCompareFunc.cs 884b4e5fd3 Initial non 2D textures support (#525) %!s(int64=7) %!d(string=hai) anos
DmaPusher.cs b2b736abc2 Misc cleanup (#708) %!s(int64=6) %!d(string=hai) anos
GpuMethodCall.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
GpuResourceManager.cs b2b736abc2 Misc cleanup (#708) %!s(int64=6) %!d(string=hai) anos
GraphicsConfig.cs 3e13b40b35 Add config key to dump shaders in local directory (#265) %!s(int64=7) %!d(string=hai) anos
NvGpu.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
QuadHelper.cs b2b736abc2 Misc cleanup (#708) %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.csproj eee639d6ba .NET Core 3.0 is here! (#784) %!s(int64=6) %!d(string=hai) anos