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- using Ryujinx.Graphics.Shader.Decoders;
- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using Ryujinx.Graphics.Shader.Translation;
- using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
- using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
- namespace Ryujinx.Graphics.Shader.Instructions
- {
- static partial class InstEmit
- {
- public static void Fswzadd(EmitterContext context)
- {
- InstFswzadd op = context.GetOp<InstFswzadd>();
- Operand srcA = GetSrcReg(context, op.SrcA);
- Operand srcB = GetSrcReg(context, op.SrcB);
- Operand dest = GetDest(op.Dest);
- context.Copy(dest, context.FPSwizzleAdd(srcA, srcB, op.PnWord));
- InstEmitAluHelper.SetFPZnFlags(context, dest, op.WriteCC);
- }
- public static void Shfl(EmitterContext context)
- {
- InstShfl op = context.GetOp<InstShfl>();
- Operand pred = Register(op.DestPred, RegisterType.Predicate);
- Operand srcA = GetSrcReg(context, op.SrcA);
- Operand srcB = op.BFixShfl ? Const(op.SrcBImm) : GetSrcReg(context, op.SrcB);
- Operand srcC = op.CFixShfl ? Const(op.SrcCImm) : GetSrcReg(context, op.SrcC);
- (Operand res, Operand valid) = op.ShflMode switch
- {
- ShflMode.Idx => context.Shuffle(srcA, srcB, srcC),
- ShflMode.Up => context.ShuffleUp(srcA, srcB, srcC),
- ShflMode.Down => context.ShuffleDown(srcA, srcB, srcC),
- ShflMode.Bfly => context.ShuffleXor(srcA, srcB, srcC),
- _ => (null, null),
- };
- context.Copy(GetDest(op.Dest), res);
- context.Copy(pred, valid);
- }
- public static void Vote(EmitterContext context)
- {
- InstVote op = context.GetOp<InstVote>();
- Operand pred = GetPredicate(context, op.SrcPred, op.SrcPredInv);
- Operand res = EmitVote(context, op.VoteMode, pred);
- if (res != null)
- {
- context.Copy(Register(op.VpDest, RegisterType.Predicate), res);
- }
- else
- {
- context.TranslatorContext.GpuAccessor.Log($"Invalid vote operation: {op.VoteMode}.");
- }
- if (op.Dest != RegisterConsts.RegisterZeroIndex)
- {
- context.Copy(GetDest(op.Dest), EmitBallot(context, pred));
- }
- }
- private static Operand EmitVote(EmitterContext context, VoteMode voteMode, Operand pred)
- {
- int subgroupSize = context.TranslatorContext.GpuAccessor.QueryHostSubgroupSize();
- if (subgroupSize <= 32)
- {
- return voteMode switch
- {
- VoteMode.All => context.VoteAll(pred),
- VoteMode.Any => context.VoteAny(pred),
- VoteMode.Eq => context.VoteAllEqual(pred),
- _ => null,
- };
- }
- // Emulate vote with ballot masks.
- // We do that when the GPU thread count is not 32,
- // since the shader code assumes it is 32.
- // allInvocations => ballot(pred) == ballot(true),
- // anyInvocation => ballot(pred) != 0,
- // allInvocationsEqual => ballot(pred) == balot(true) || ballot(pred) == 0
- Operand ballotMask = EmitBallot(context, pred);
- Operand AllTrue() => context.ICompareEqual(ballotMask, EmitBallot(context, Const(IrConsts.True)));
- return voteMode switch
- {
- VoteMode.All => AllTrue(),
- VoteMode.Any => context.ICompareNotEqual(ballotMask, Const(0)),
- VoteMode.Eq => context.BitwiseOr(AllTrue(), context.ICompareEqual(ballotMask, Const(0))),
- _ => null,
- };
- }
- private static Operand EmitBallot(EmitterContext context, Operand pred)
- {
- int subgroupSize = context.TranslatorContext.GpuAccessor.QueryHostSubgroupSize();
- if (subgroupSize <= 32)
- {
- return context.Ballot(pred, 0);
- }
- else if (subgroupSize == 64)
- {
- // TODO: Add support for vector destination and do that with a single operation.
- Operand laneId = context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
- Operand low = context.Ballot(pred, 0);
- Operand high = context.Ballot(pred, 1);
- return context.ConditionalSelect(context.BitwiseAnd(laneId, Const(32)), high, low);
- }
- else
- {
- // TODO: Add support for vector destination and do that with a single operation.
- Operand laneId = context.Load(StorageKind.Input, IoVariable.SubgroupLaneId);
- Operand element = context.ShiftRightU32(laneId, Const(5));
- Operand res = context.Ballot(pred, 0);
- res = context.ConditionalSelect(
- context.ICompareEqual(element, Const(1)),
- context.Ballot(pred, 1), res);
- res = context.ConditionalSelect(
- context.ICompareEqual(element, Const(2)),
- context.Ballot(pred, 2), res);
- res = context.ConditionalSelect(
- context.ICompareEqual(element, Const(3)),
- context.Ballot(pred, 3), res);
- return res;
- }
- }
- }
- }
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