NvGpuEngine3dReg.cs 3.8 KB

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  1. namespace Ryujinx.Graphics
  2. {
  3. enum NvGpuEngine3dReg
  4. {
  5. FrameBufferNAddress = 0x200,
  6. FrameBufferNWidth = 0x202,
  7. FrameBufferNHeight = 0x203,
  8. FrameBufferNFormat = 0x204,
  9. FrameBufferNBlockDim = 0x205,
  10. ViewportNScaleX = 0x280,
  11. ViewportNScaleY = 0x281,
  12. ViewportNScaleZ = 0x282,
  13. ViewportNTranslateX = 0x283,
  14. ViewportNTranslateY = 0x284,
  15. ViewportNTranslateZ = 0x285,
  16. ViewportNHoriz = 0x300,
  17. ViewportNVert = 0x301,
  18. VertexArrayFirst = 0x35d,
  19. VertexArrayCount = 0x35e,
  20. ClearNColor = 0x360,
  21. ClearDepth = 0x364,
  22. ClearStencil = 0x368,
  23. StencilBackFuncRef = 0x3d5,
  24. StencilBackMask = 0x3d6,
  25. StencilBackFuncMask = 0x3d7,
  26. ColorMask = 0x3e4,
  27. RTSeparateFragData = 0x3eb,
  28. ZetaAddress = 0x3f8,
  29. ZetaFormat = 0x3fa,
  30. ZetaBlockDimensions = 0x3fb,
  31. ZetaLayerStride = 0x3fc,
  32. VertexAttribNFormat = 0x458,
  33. RTControl = 0x487,
  34. ZetaHoriz = 0x48a,
  35. ZetaVert = 0x48b,
  36. ZetaArrayMode = 0x48c,
  37. DepthTestEnable = 0x4b3,
  38. IBlendEnable = 0x4b9,
  39. DepthWriteEnable = 0x4ba,
  40. DepthTestFunction = 0x4c3,
  41. BlendSeparateAlpha = 0x4cf,
  42. BlendEquationRgb = 0x4d0,
  43. BlendFuncSrcRgb = 0x4d1,
  44. BlendFuncDstRgb = 0x4d2,
  45. BlendEquationAlpha = 0x4d3,
  46. BlendFuncSrcAlpha = 0x4d4,
  47. BlendFuncDstAlpha = 0x4d6,
  48. BlendEnableMaster = 0x4d7,
  49. IBlendNEnable = 0x4d8,
  50. StencilEnable = 0x4e0,
  51. StencilFrontOpFail = 0x4e1,
  52. StencilFrontOpZFail = 0x4e2,
  53. StencilFrontOpZPass = 0x4e3,
  54. StencilFrontFuncFunc = 0x4e4,
  55. StencilFrontFuncRef = 0x4e5,
  56. StencilFrontFuncMask = 0x4e6,
  57. StencilFrontMask = 0x4e7,
  58. VertexArrayElemBase = 0x50d,
  59. VertexArrayInstBase = 0x50e,
  60. ZetaEnable = 0x54e,
  61. TexHeaderPoolOffset = 0x55d,
  62. TexSamplerPoolOffset = 0x557,
  63. StencilTwoSideEnable = 0x565,
  64. StencilBackOpFail = 0x566,
  65. StencilBackOpZFail = 0x567,
  66. StencilBackOpZPass = 0x568,
  67. StencilBackFuncFunc = 0x569,
  68. FrameBufferSrgb = 0x56e,
  69. ShaderAddress = 0x582,
  70. VertexBeginGl = 0x586,
  71. PrimRestartEnable = 0x591,
  72. PrimRestartIndex = 0x592,
  73. IndexArrayAddress = 0x5f2,
  74. IndexArrayEndAddr = 0x5f4,
  75. IndexArrayFormat = 0x5f6,
  76. IndexBatchFirst = 0x5f7,
  77. IndexBatchCount = 0x5f8,
  78. VertexArrayNInstance = 0x620,
  79. CullFaceEnable = 0x646,
  80. FrontFace = 0x647,
  81. CullFace = 0x648,
  82. ColorMaskN = 0x680,
  83. QueryAddress = 0x6c0,
  84. QuerySequence = 0x6c2,
  85. QueryControl = 0x6c3,
  86. VertexArrayNControl = 0x700,
  87. VertexArrayNAddress = 0x701,
  88. VertexArrayNDivisor = 0x703,
  89. IBlendNSeparateAlpha = 0x780,
  90. IBlendNEquationRgb = 0x781,
  91. IBlendNFuncSrcRgb = 0x782,
  92. IBlendNFuncDstRgb = 0x783,
  93. IBlendNEquationAlpha = 0x784,
  94. IBlendNFuncSrcAlpha = 0x785,
  95. IBlendNFuncDstAlpha = 0x786,
  96. VertexArrayNEndAddr = 0x7c0,
  97. ShaderNControl = 0x800,
  98. ShaderNOffset = 0x801,
  99. ShaderNMaxGprs = 0x803,
  100. ShaderNType = 0x804,
  101. ConstBufferSize = 0x8e0,
  102. ConstBufferAddress = 0x8e1,
  103. ConstBufferOffset = 0x8e3,
  104. TextureCbIndex = 0x982
  105. }
  106. }